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  1. #1
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,966
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    If FFXIV is going to have WoW like mechanics like move out of the fiery circles or you die type of deal then they should have regional servers. The latency is so bad on fights like Ifrit that people actually have to resort to counting his swings to see when hes going to use a special move in order to be able to avoid it. When BG interviewed Yoshi he told them that he wanted the speed of the game to be similar to like WoW, much faster then FFXI.

    What they need is actual servers in each region they are, like they could set them up in their US and EU offices as well to offer players servers without the high latency. I know SE probably won't want to spend the kind of money setting up regional servers but they could go the extra mile and actually do it.

    It just doesn't work if have fast paced mechanics that need to be avoided but you see your self die because even though on your screen your out of it but not on the servers.
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    Last edited by Zumi; 04-19-2012 at 04:48 AM.

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by Zumi View Post
    If FFXIV is going to have WoW like mechanics like move out of the fiery circles or you die type of deal then they should have regional servers. The latency is so bad on fights like Ifrit that people actually have to resort to counting his swings to see when hes going to use a special move in order to be able to avoid it.

    What they need is actual servers in each region they are, like they could set them up in their US and EU offices as well to offer players servers without the high latency. I know SE probably won't want to spend the kind of money setting up regional servers but they could go the extra mile and actually do it.

    It just doesn't work if have fast paced mechanics that need to be avoided but you see your self die because even though on your screen your out of it but not on the servers.
    Latancy isn't the only problem here, its also the servers are slow and inefficiant, come 2.0 we will not be on the current servers, and they are supposed to be alot better and efficiant.

    We can only make assumptions as to the problems there are not say indefinately, you could have a 20ms ping to the servers and still have problem with cracks because of the server infrastructure and software problems, wait until 2.0 see if things change then say latancy is 100% the problem.
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