Because a huge reason for me to play are the people I play with. I want to meet people from all over the world. Thanks to Square Enix I, who live in Switzerland, have real life friends in the UK, Germany, Thailand, Israel, Florida, California, New York, Oregon. And with "real life" I actually mean real life, like knowing and visiting those outside of the game, too. For example, we had linkshell meetings in Germany, Switzerland, the United Kingdom (2 times), Florida, and now California in 3 weeks with several people attending several or even all of them. This year alone I had two visitors from different countries and continents at my place and I may be visiting someone in Bangkok next November. SE practices globalization in its purest form, and I sincerely hope they will never stop with it and allow me to happily see people of different cultures and countries from all around the world playing together for another decade. And I'll continue to avoid those tons of other MMORPGs which are regional and PC only - I'll leave those to the people who think that the world ends a few miles east of NYC.
That's a myth. We're not in the 90s anymore, differences in global round trip times are a matter of a few tens of milliseconds maximum.Most MMO have regional server and most of the time they are localized servers too which makes it for smoother gameplay.


+1 to this, the only reason I have not met the people I have met in game irl is entirely financial, there is one person in paticular I want to see more than anything in New Jearsy I met on FFXI, but right now I cannot afford a £500 flight over there, absolutely no other reason.Because a huge reason for me to play are the people I play with. I want to meet people from all over the world. Thanks to Square Enix I, who live in Switzerland, have real life friends in the UK, Germany, Thailand, Israel, Florida, California, New York, Oregon. And with "real life" I actually mean real life, like knowing and visiting those outside of the game, too. For example, we had linkshell meetings in Germany, Switzerland, the United Kingdom (2 times), Florida, and now California in 3 weeks with several people attending several or even all of them. This year alone I had two visitors from different countries and continents at my place and I may be visiting someone in Bangkok next November. SE practices globalization in its purest form, and I sincerely hope they will never stop with it and allow me to happily see people of different cultures and countries from all around the world playing together for another decade. And I'll continue to avoid those tons of other MMORPGs which are regional and PC only - I'll leave those to the people who think that the world ends a few miles east of NYC.
That's a myth. We're not in the 90s anymore, differences in global round trip times are a matter of a few tens of milliseconds maximum.



I somehow doubt that if the whole thing with Ifrit's attacks still hitting people despite being out of range client side still continues to happen.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

This has nothing to do with server location, and everything to do with the protocols the game is using. There are various ways of handling what data is handled client side, what data is handled server side, what data is sent, how many checks that data goes through, and how those checks are applied.
It's a case of poor decision making, not a case of "the server is too far away."



I hope you are including XI in that statement.
Because I will remember it
We aren't interested in your bias thread Rokienreasons why thats not good somewhere in this thread possibly
http://forum.square-enix.com/ffxiv/t...-my-community!, I thought you would have got that by now.
why do Canadians need their own server, don't the majority speak English as their native language ?So the Canadians have to play on an international server? they arent in US also you would need alot more or you would be forcing people on a server they don't want.
You cannot just designate servers based on region and have the same amount, more JP play than NA, you would need about twice as many JP servers, than NA ones, and more NA play than EU, you would be aiming for twice as many NA servers than EU.
With your idea EU has 3 servers compared to US 1 and JP 1.
Again your idea would have to be changed to at the very least 6 JP servers 4 NA servers and English, German, French servers, all EU servers would be almost dead and NA possibly JP servers would be packed, then come 2.0 with the influx of players we are hoping for only the international servers would be available.
And here's the thing they can add new servers as and when they need to expand.
I am gunna incur the wrath of she that shall not be named, but in WoW EU servers are always busy because they have millions of players, now if SE play its cards right maybe they will get a couple million people also so EU servers would no longer be empty.
Besides SE said that Ragnarok was quite successful as far as population went didn't they ? (a little bit of presumption would lead me to believe that the EU population will only grow in 2.0)
I see no reason why we would need to split the EU into language anyway.
Last edited by Jinko; 04-19-2012 at 04:50 AM.
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