Quote Originally Posted by ReynTime View Post
You're not wrong. I mean, sure the game forces players to play together for instances trusts can't cover, but it's such a passive experience where 99% of the time people will only communicate to say "hello" and "tyfp", specially at later levels, that even most instances feel lonely. The only time it feels like a real multiplayer experience is when doing hardcore content, and that's something only like... 5% of the active playerbase does anyway?
The game practically shapes the players' mindset that they should expect minimal interaction with the way the overworld is designed and the whole "game for people with no time" philosophy it goes with. It might be too late to question the "MMO"-ness of it. It honestly doesn't feel that much more MMO-like than a game like Xenoblade X at this point.
That's pretty much where I'm coming from. I'd like to see more social interaction outside of... housing and AFKing in Limsa. haha