Quote Originally Posted by Cetek14 View Post
And of course, people come to attack OP because he dared to disrespect specific part of the game.
Of course no one is forcing anyone to do dungeons with Trusts. OP's point is that AI is foolish, and it takes a long time to finish one dungeon because they are not using their full potential. Give them some AoE attacks, some fixed rotation for one target attacks and it will be a way better.
But no, it's better to bombard any idea because Lord Yoshi P was disrespected by mean entitled western player. How dare he ask for improvements.
Ah, the strawman. What a lovely specimen.

What you consider to be an improvement is subjective. Even if they did AoE attacks, I'd still want the clear time for them to be roughly equal to what it is now, so simply put, their AoEs to do less damage than what you'd like them to be.

Actual problems with trusts, in my opinion, would be the sometimes buggy AI when they fuck up a mechanic or interrupt their own casts for seemingly no reason. Those are very few and far between in my experience, even if they do happen.

See, I think Trusts not only do what they're designed to do, but do it well. They give you a safe environment to do the dungeons in when you're going through the story. You only need to level one of each of them after the fact with a certain all-rounder coming at base 80, and levelling them is super easy because you pick a DPS and AFK the whole way through. They don't want you to use trusts as a replacement for actual duty running because then nobody would be bothered to use the duty finder to run any of that content, and thus they make trusts both slower and require actual work for you to run the later dungeons in.

You can personally think these are flaws with the system. I do not think they are flaws, I think it's working exactly as intended and the way I would handle it too if I were in the devs' shoes. That being said, an aforementioned point about quickening the XP gain on them having been a good idea is justified, and I'd add that I'd personally want to keep it to three runs per duty to reach the next duty. Five is still a little much, but aside from that, I don't think anything should change about the speed of the actual runs.