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Results 101 to 104 of 104
  1. #101
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    They actually scale the HP of the MSQ duty bosses so they take about the same amount of time to kill regardless of what role you're playing.

    That said, killing them on a healer is still dull when you have such a simple rotation.
    (1)

  2. #102
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I feel like Trust would be waaay less awful if the companions didn't de-level after Dying Gasp. At the very LEAST they should available for a player's first run of a dungeon so they can learn the ropes.
    (0)

  3. #103
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    I only hope theyd add a more 'robust' trust system, where it works from lvl 1 to max instead of being so 'dungeon specific', in the sense that you have a 'stable' party, and it has more features and whatnot, like giving your party outfits etc (even though its like askng 'dad gimme a pony for my birthday! tbh, so I really dont expect them to add it)
    (0)

  4. 01-04-2021 08:39 AM

  5. #104
    Player
    zeylos's Avatar
    Join Date
    Mar 2019
    Posts
    1,559
    Character
    Aisha Starglow
    World
    Zodiark
    Main Class
    Scholar Lv 80
    Quote Originally Posted by EnigmaticDodo View Post
    Glamming AI and doing some lower level dungeons already exists in the form of Squadrons, which IMO, is a much better system. Their only downside is that they can't do mechanics? But the ones they can't do generally deal 0 damage or don't deal enough to kill them. I prefer that over the really bad AI in trusts that will move for mechanics, but then stand completely still. No ranged attacks, nothing. You'll also see the AI fall apart if there is an enemy present with more than 1 AOE aimed at them. They'll dodge that first one, but they will eat every other one.

    You can check out the dungeons you can run here: https://ffxiv.gamerescape.com/wiki/S...mmand_Missions

    It really needs an expansion. It could even work for the earliest dungeons as a sort of squadrons light, with you teaming up w/ random adventurers who you could then convert into your Grand Company once you reach that point story wise.

    Maybe even have then join you on the overworld as well early on.

    I'm pretty sure they have something in FF11 thats kind of similar to this? I don't know the full details however.
    yeah something akin to what you described would be great imo, also as far as Im aware yeah in FFXI they join u in the overworld as well, which would be cool
    (0)

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