The game's Ascians story was a bit interesting, but we already got to the point where it is tired, is like the creators ran out of ideas.
I would love to see other more creative stories.
The game's Ascians story was a bit interesting, but we already got to the point where it is tired, is like the creators ran out of ideas.
I would love to see other more creative stories.
I have no idea where you're coming from on this, and not just in a "can't relate" way.
Either way, dont frets. The Zodoark storyline will be coming to a close in 6.x or 7.x, so the game will move on to something different for you soon.
I think they realized that, which is why 6.x is supposedly going to put an end to their story arc.
It would not surprise me if they continue to be an occasional nuisance even if they aren't the main antagonists anymore, though. We've already seen multiple opting to pursue their own agendas in the absence of the unsundered so unless they somehow get wiped out in one fell swoop in the aftermath of 6.x MSQ, they're liable to continue stirring up trouble.
I personally am not. The further we go in the story, the more interesting it gets and the more I want to know.
I want to know more about the old world, I want to know more about Azem, I want WoL to regain some memories and find the rest of the pieces of their soul. That is probably wishful thinking though unless they either send us to visit every shard or find other ways to put our soul back together.
The antagonists in this game are inherently more interesting to me than the bland fare we get elsewhere. Limsa Lominsa used to intrigue me, for example, since pirates are fun, interesting and a classic trope in fantasy settings. Yet the recent patch made it clear that anything remotely controversial or 'gritty' is at risk of being eroded away almost completely.
This. Anyway, I think the Ascian arc has sort of come to an end already, with Elidibus and Emet-Selch now gone. I thought Fandaniel's re-branding as "Telophoroi" (bringers of the end) marked that, since it's squarely at odds with the true Ascian agenda, which it seems many of the sundered ones were on board with given the strength of the crystals the unsundered used to re-kindle their original memories. Their aim was always destruction of the present, shattered world because that's what was necessary to restore the Source to its full self, whereas Fandaniel just wants chaos for its own sake. I'm much keener to see the end of Zenos and Fandaniel at this point, so we can move onto something more interesting.The antagonists in this game are inherently more interesting to me than the bland fare we get elsewhere. Limsa Lominsa used to intrigue me, for example, since pirates are fun, interesting and a classic trope in fantasy settings. Yet the recent patch made it clear that anything remotely controversial or 'gritty' is at risk of being eroded away almost completely.
Last edited by Lauront; 12-27-2020 at 01:41 AM.
Agreed. Antagonists intrigue me, as they often have sympathetic and understandable motives. Villains with no redeeming qualities, however, quickly overstay their welcome. Worse yet, there isn't even the benefit of them doing anything interesting most of the time - I'd be very surprised if these 'scary' towers end up being an actual threat given that there's now conveniently a cure for Tempering.
I think i understand you, everytime a new Ascian comes with some hidden motives to ultimately be defeated by us, the structure feels the same, just the developement from introduction to disappearance is different, but still Asciians wanting the same thing
I'm not playing the game for it's story so i deal with it
twitch.tv/bibipizzy
Exactly. it gets boring to aways have ascians behind it.I think i understand you, everytime a new Ascian comes with some hidden motives to ultimately be defeated by us, the structure feels the same, just the developement from introduction to disappearance is different, but still Asciians wanting the same thing
I'm not playing the game for it's story so i deal with it
Saying the game is moving away from controversy or "grit" in the same patch children were torturing a man with a Branding Iron is so laughable it makes my head hurt.The antagonists in this game are inherently more interesting to me than the bland fare we get elsewhere. Limsa Lominsa used to intrigue me, for example, since pirates are fun, interesting and a classic trope in fantasy settings. Yet the recent patch made it clear that anything remotely controversial or 'gritty' is at risk of being eroded away almost completely.
The game isn't afraid of grit, the Limsa plotline is just moving in the direction it was pointed towards from the games start. Limsa had already moved from Pirates to Privateers. This shift was set up from the beginning.
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