Not trying to say it should take any specific amount or type of effort to be able to get a house. I'm just pointing out that the competition for available plots will increase rapidly as the amount of effort required is reduced so someone's chance of obtaining a house will actually decrease significantly, not remain the same as it is now.
A player that still does not have a house months after a raffle is implemented is not going to be any happier than they are right now without a house.
What about FCs? Is it one ticket per FC as well or would every unique member of a FC be able to buy a ticket on behalf of the FC?
Being present doesn't necessarily prevent a player from entering multiple raffles at a time unless you're going to require the player to camp the placard from the moment the ticket is purchased until the winner is drawn (and I thought the point was to remove the camping?). Better (and probably easier) to just limit how many house plot raffle tickets a player can hold at one time just as we're limited on the number of Cactpot tickets we can have.
I'm also not sure there's really a point to preventing a player from entering multiple drawings at the same time since their chances of winning any drawing would be very low, and they wouldn't be able to buy a second house once they won and bought the first.
Players are already frustrated with a 4 to 22 hour cooldown before a plot becomes available. What happens when it stretches to days before the game decides there are enough plots available that it's time to hold the concurrent drawings?
I'm not saying a raffle can't be done but there would still be considerable work involved in designing, coding, testing and implementing the system. As I said above, it's still not going to make players any happier in the long run.
Is the effort worth it when it will neither solve the core problem of supply nor make players happier?



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