Quote Originally Posted by Jojoya View Post
Chances of getting a plot would become worse than they currently are. House hunters would no longer be competing only against those willing to put in the extra effort to camp the plot but they'll be competing against those who didn't want to bother in the past. When it only takes a couple of minutes, players are more likely to go "sure, why not?"
If you think it should take effort to get a house, make it require completing a series of 20 fetch quests to be eligible for the raffle each time. Or gathering and crafting a pile of items. I don't see why the effort required should be in the form of an extremely repetitive task which is easy to automate using a keyboard macro program.

Any participation requirements means that the players who enjoy those kinds of activities or can stomach jumping through the hoops will be at an advantage. So what kind of players do you think are more deserving of getting a house than others?

Quote Originally Posted by Jojoya View Post
Then there would still be all the little details of how the raffle would actually work that SE would have to figure out how to program. If the idea is to make getting a house more fair and less annoying, they're going to have to go beyond the usual real life "buy as many tickets as you want then wait to see if your number is called, you must be present to win".
Only one ticket per player, obviously. Can't do much about alt accounts, since those are effectively separate players from SE's perspective. Being present is required so a player can't enter multiple raffles at once. There could be a cooldown, or intentional aligning of multiple raffles so players have to pick which ones to participate in.