@Kamatsu: I honestly agree with your solution. Give it once for free so that people could theoretically skip it at some point and otherwise people should pay for it. This way all of us that enjoy the story dont have to suffer unnecessary cuts from the MSQ. (But I do agree that at least 2.0 MSQ was in need of a trim, any other expansion should be fine imo)
Also about cutting certain character interaction out...I mean everyone enjoys different characters. How should SE even decide what to cut? Just because you dont like Graha Tia does not mean that others dont. I dont like a lot of the scions or at least I am neutral towards them. I would not go and say that any interaction with anyone other than the twins should be cut out of the MSQ because even if I personally dont like them they are still a major part of the story. What if the cut suddenly includes characters that you like? Would that be great?
As someone that loves a good story it was one of the selling points. I tried out WoW once a few years ago but when I found out that you basically cant really get through the story as it once was any interest vanished. Others might like it that way and thats fine. Isnt it great that games try to set different focus on something? With that you just might be able to find your game that fits your playstyle the most. I for once dont like PVP much so I would not just buy an MMO that is mostly focused on that and then complain that the devs should turn it into a PVE game so that I can play it. And the good thing with FF14 is, that you can simply skip the cutscenes and then enjoy endgame.
And before someone turns my words around: That does not mean that a game should not be criticized. I am someone that likes to point out the bad stuff that in my eyes happens in this game. Just like I agreed that parts of the ARR was just bad. But there is a difference in disagreeing with some systems and wanting the core game to change.
Also because we have the "evidence" that people stop playing because of the story, here are my own two cents about it: I had people in my old FC who rushed through the story to get to the good stuff..most of those stopped playing quite fast since there is barely anything at endgame other than raiding...so they really saw that after you reach max level its all just a grind. One even complained that his gear is now outdated after the new patch. Honestly for me this is the biggest problem. As soon as you reach that endgame you have nothing much to do. If you dont do savage or ultimate or simply dont have the time for it, all that is left is grinding for a relic (which comes later and later in each expansion) or hoping that gathering and crafting will be something you like. IMO FF14 is not in need of condensing the MSQ but giving people more to do after they reach the end of it. We need more longtime content for max players. With that you wont hurt those that enjoy the story and also give those that want to go to endgame something to look forward to.
For those interested in endgame numbers, there is something called the Lucky Bancho. And no matter how many claim that at least in NA or EU endgame is the true goal the numbers show that its not true because only a small percent of the playerbase in NA and EU have even cleared the current raid.


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