And as it has been said, MANY, many times, there are already ways in place to get around the "Locked behind MSQ," you just don't like the options given to you and want the game to bend over backwards for you and your ilk. And it's just not going to happen.We are talking about Main Story Quest. Much of the "story" of what you have described is end-game content, or "story" content aside from it. You cannot even get to much of the "story" you have described unless you have already done the MSQ. At that point people can skip dialogue to their hearts desire and play with their friends. "Locked behind MSQ" is a big deal, as described by this thread.
The way is giving SE a large amount of money. That isn't a good "way" at all, and discourages many would be players. - Right, I forgot, as some here would like to say (speaking in general), "this game isn't for them".
In reference to "you and your ilk" I have sat through and listened to and or read all MSQ quests, and every single sidequest I have ever done - I have not skipped. I even go as far as clicking on each NPC to see what line they are given before advancing a quest. So, me being included is, frankly, laughable. Personally, I think of the game as a whole, aside from myself, and what players are being turned away from other great content this game could offer them, because of this hundred plus hour roadblock that is the main story quest.
Last edited by SturmChurro; 12-27-2020 at 11:58 PM. Reason: paranoia is a real thing
WHM | RDM | DNC
Have people actually went back and played it after the cut? I found 2.4 was now a jarring horribly paced mess due to the cuts and the Crystal Braves plot feels rather slapped together with all the cuts it received. Don't get me wrong there are other areas that could use some better flow adjustments to them but overall aside from 2.4 the rest of the ARR patch content flowed pretty well. Base ARR only felt long towards the end which well it is the ending you can't adjust much there that wasn't already removed.
I'm replaying it now in NG+ and I agree with you. But it boils back down to my earlier comment, that no matter what gets removed and what gets left in there's always going to be someone who disagrees with what gets changed. I wish they'd left well enough alone, to be honest.Have people actually went back and played it after the cut? I found 2.4 was now a jarring horribly paced mess due to the cuts and the Crystal Braves plot feels rather slapped together with all the cuts it received. Don't get me wrong there are other areas that could use some better flow adjustments to them but overall aside from 2.4 the rest of the ARR patch content flowed pretty well. Base ARR only felt long towards the end which well it is the ending you can't adjust much there that wasn't already removed.
This is not the game for you OP. This games main focal point is that of every other FF game, story.
You don’t like story, you want raids and dungeons and end game content, I think there’s a game for you. It’s called wow. Go play it.
I do agree that the fetch quests should be removed but even then some of them are like tv shows where you learn more about the characters and what not at the end of a filler episode. (Who remembers tv shows being 22-26 episodes per season)
If I had to speak on arbitrary roadblocks since that's now a topic of conversation, let's talk about the Hard Mode Titan/Garuda/Ifrit Block that requires the Side Quest. We typically aren't given much reason NOT to progress aside from it being there for...well, probably gear gating I'd imagine when we already have strong catch-up gear. In general something as small as this would help improve flow instead of not giving a reason to do them. If they properly baked this into the story right, we would've had to do them because "Beast Tribes keep doing it again and again" in ARR.
I've read comments exactly like yours, above, many times, with respect to this topic.This is not the game for you OP. This games main focal point is that of every other FF game, story.
You don’t like story, you want raids and dungeons and end game content, I think there’s a game for you. It’s called wow. Go play it.
I do agree that the fetch quests should be removed but even then some of them are like tv shows where you learn more about the characters and what not at the end of a filler episode. (Who remembers tv shows being 22-26 episodes per season)
However, the precedent is already set, with the condensation of the MSQ.
SE thinks the length of the MSQ is a problem, your preferences, or mine, are irrelevant.
Best Wishes
-Reyketi
The hour of departure has arrived, and we go our separate ways
I to die, and you to live
Which of these two is better, only the gods know
Them sodium levels xD
It already happened.
The MSQ has been condensed, and the leveling process has been streamlined.
With the addition of extra content, further condensation will be done, most likely.
Best Wishes
-Reyketi
The hour of departure has arrived, and we go our separate ways
I to die, and you to live
Which of these two is better, only the gods know
I mean while you could be right, they condensed one section that has been complained about for a very long time, nothing else, anywhere else and in addition added more to the MSQ at the same time, so it hasn't really set anything, they've also made no mention about doing it anywhere else. They noted 2.0-.5 has been a problem for some and addressed it, that hardly means they'll do anything else and using your logic of this one instance setting some kind of trend, I guess each of these "streamlines" will also make something optional mandatory as well the "president" has been set.
they trimmed the fat. there's no more fat to be trimmed, without affecting the meat itself.
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