



Did you actually read the person's reply? To me, they didn't say the MSQ itself was padding, or imply it as "pointless drivel". They were referring to the walking back and forth, as they say:You can see this is true with a reply from someone else after your post was made, where they refer to the MSQ as the 'padding' to the game. This basically implies that they view the MSQ as pointless drivel that they have to get through to get to the 'real' game (that is how I interpret these comments).
One of the big problems with the MSQ, especially early on, is how much running you do. There is a severe disrespect for the players time. There are so many quests, that are literally 'run for 10 minutes, get one line of dialogue, run back for 10 minutes'.
To argue that even half of those quests are indispensable to the story is pretty laughable. ALL of those quests, especially early on, should auto complete instead of making you go back to the original quest hub. Any MSQ that has you running back to the original NPC, only to then run back out to the area you were just in, should just issue you the next quest in the series when you complete the previous one. That alone would cut the time it takes in half.
It's fairly obvious, that the MSQ was designed, at the time, to pad the game. That padding is certainly no longer needed, it's a real barrier for new players trying to get into the game. The biggest problem for retention for new players in this game, is how rudimentary the combat is early on, combined with how much time you spend literally doing nothing but running. This game still makes a horrible first impression.
Last edited by SturmChurro; 01-04-2021 at 05:17 PM.


It's a recurrent problem with MSQ (and quest in general) in FFXIV. Gameplay between cutscenes is usually nonexistent till a solo duty, dungeon or trial is unlocked. The last 24m raid related quest all had my doing was going from A to B and use an emote.




Yeah, and no matter how much cutting they may or may not do, this aspect will never change. Unfortunately. Like I said, a lot of archaic systems in place. It would be nice if we could just automatically just get the next quest in the series without running back and forth.
WHM | RDM | DNC
I quit this game twice trying to get through the MSQ, I'm sure I'm not the only one. I'm stubborn and came back, but how many people do? One of the big problems with the MSQ, especially early on, is how much running you do. There is a severe disrespect for the players time. There are so many quests, that are literally 'run for 10 minutes, get one line of dialogue, run back for 10 minutes'. To me, this happens to the point of being insulting. It gets particularly bad early on when you still don't even have enough money to teleport back, which just happened to me last night. I started a new character, on a new server, just to get a feel for what they did to the MSQ, as it's always been my warning to people that ask me if they should try FF. Same old stuff.
To argue that even half of those quests are indispensable to the story is pretty laughable. ALL of those quests, especially early on, should auto complete instead of making you go back to the original quest hub. Any MSQ that has you running back to the original NPC, only to then run back out to the area you were just in, should just issue you the next quest in the series when you complete the previous one. That alone would cut the time it takes in half.
It's fairly obvious, that the MSQ was designed, at the time, to pad the game. That padding is certainly no longer needed, it's a real barrier for new players trying to get into the game. The biggest problem for retention for new players in this game, is how rudimentary the combat is early on, combined with how much time you spend literally doing nothing but running. This game still makes a horrible first impression.




Finally some REAL experience, rather than nostalgia. Completely true! Good feedback. All the running around, PLUS the combat SUCKS. It's a really bad first impression. Really, it's a combination of factors. Unfortunately, this game has a lot of archaic systems in place.I quit this game twice trying to get through the MSQ, I'm sure I'm not the only one. I'm stubborn and came back, but how many people do? One of the big problems with the MSQ, especially early on, is how much running you do. There is a severe disrespect for the players time. There are so many quests, that are literally 'run for 10 minutes, get one line of dialogue, run back for 10 minutes'. To me, this happens to the point of being insulting. It gets particularly bad early on when you still don't even have enough money to teleport back, which just happened to me last night. I started a new character, on a new server, just to get a feel for what they did to the MSQ, as it's always been my warning to people that ask me if they should try FF. Same old stuff.
To argue that even half of those quests are indispensable to the story is pretty laughable. ALL of those quests, especially early on, should auto complete instead of making you go back to the original quest hub. Any MSQ that has you running back to the original NPC, only to then run back out to the area you were just in, should just issue you the next quest in the series when you complete the previous one. That alone would cut the time it takes in half.
It's fairly obvious, that the MSQ was designed, at the time, to pad the game. That padding is certainly no longer needed, it's a real barrier for new players trying to get into the game. The biggest problem for retention for new players in this game, is how rudimentary the combat is early on, combined with how much time you spend literally doing nothing but running. This game still makes a horrible first impression.
as someone who only started playing in march this year and before the MSQ was condensed, I didn't have a problem with the length of the ARR MSQ, the only annoying thing being having to go back to the Scion's HQ over and over and over again and there being no aetheryte next to itFinally some REAL experience, rather than nostalgia. Completely true! Good feedback. All the running around, PLUS the combat SUCKS. It's a really bad first impression. Really, it's a combination of factors. Unfortunately, this game has a lot of archaic systems in place.
more of a nuisance than a problem imo plus the rest of the game more than makes up for it

As a new-ish player, I can attest to that. The fetch-like nature of most quests in ARR and post ARR is ridiculous. I completely understand your frustration, and I find it to be the one of the weakest points in FFXIV. I personally even stopped doing sidequests within a few weeks of playing, unless they lead to unlockable content quests. It's really a waste of my time... I'm not going to deny that even though I got through ARR and feel like I enjoyed it, what happened in there feels like a blur, because there was a lot of mind-numbing tasks you had to do. Nevertheless! I got through that. I guess other aspects of the game as well as the swiftness in levelling kept me hooked and everything gets better in HW. (As someone who never played an MMO with this type of combat system, the combat/class systems are what really intrigued me and got me hooked. So I wouldn't say it's terrible.)I quit this game twice trying to get through the MSQ, I'm sure I'm not the only one. I'm stubborn and came back, but how many people do? One of the big problems with the MSQ, especially early on, is how much running you do. There is a severe disrespect for the players time. There are so many quests, that are literally 'run for 10 minutes, get one line of dialogue, run back for 10 minutes'. To me, this happens to the point of being insulting. It gets particularly bad early on when you still don't even have enough money to teleport back, which just happened to me last night. I started a new character, on a new server, just to get a feel for what they did to the MSQ, as it's always been my warning to people that ask me if they should try FF. Same old stuff.
To argue that even half of those quests are indispensable to the story is pretty laughable. ALL of those quests, especially early on, should auto complete instead of making you go back to the original quest hub. Any MSQ that has you running back to the original NPC, only to then run back out to the area you were just in, should just issue you the next quest in the series when you complete the previous one. That alone would cut the time it takes in half.
It's fairly obvious, that the MSQ was designed, at the time, to pad the game. That padding is certainly no longer needed, it's a real barrier for new players trying to get into the game. The biggest problem for retention for new players in this game, is how rudimentary the combat is early on, combined with how much time you spend literally doing nothing but running. This game still makes a horrible first impression.
As someone said earlier, the MSQ still offers all of the world-building you need to truly enjoy the expansions, so I'd argue here that 'improving the quality of the quests' would be better than just 'condensing' the MSQ. Yet, do we want the devs to spend time on that, instead of spending time creating new content/improving new content on past errors? :/ How realistic is it to ask them to spend more time revisioning the oldest part of the game?
Last edited by Barwara; 01-04-2021 at 09:33 AM.
At this point, I find revisions to be unlikely, as opposed to a boost-scenario.As a new-ish player, I can attest to that. The fetch-like nature of most quests in ARR and post ARR is ridiculous. I completely understand your frustration, and I find it to be the one of the weakest points in FFXIV. I personally even stopped doing sidequests within a few weeks of playing, unless they lead to unlockable content quests. It's really a waste of my time... I'm not going to deny that even though I got through ARR and feel like I enjoyed it, what happened in there feels like a blur, because there was a lot of mind-numbing tasks you had to do. Nevertheless! I got through that. I guess other aspects of the game as well as the swiftness in levelling kept me hooked and everything gets better in HW. (As someone who never played an MMO with this type of combat system, the combat/class systems are what really intrigued me and got me hooked. So I wouldn't say it's terrible.)
As someone said earlier, the MSQ still offers all of the world-building you need to truly enjoy the expansions, so I'd argue here that 'improving the quality of the quests' would be better than just 'condensing' the MSQ. Yet, do we want the devs to spend time on that, instead of spending time creating new content/improving new content on past errors? :/ How realistic is it to ask them to spend more time revisioning the oldest part of the game?
Perhaps a tutorial of sorts could be introduced, and you could be given your abilities over that tutorial, and then when complete, you're set to, for example, level 70, ready to do current content.
The hour of departure has arrived, and we go our separate ways
I to die, and you to live
Which of these two is better, only the gods know
Give me the name of a quest or post a vid that requires the player to run from one location to another for a quest that takes 10m. I only want a single example. Here is a hint. You won't find it. It doesn't exist.I quit this game twice trying to get through the MSQ, I'm sure I'm not the only one. I'm stubborn and came back, but how many people do? One of the big problems with the MSQ, especially early on, is how much running you do. There is a severe disrespect for the players time. There are so many quests, that are literally 'run for 10 minutes, get one line of dialogue, run back for 10 minutes'. To me, this happens to the point of being insulting. It gets particularly bad early on when you still don't even have enough money to teleport back, which just happened to me last night. I started a new character, on a new server, just to get a feel for what they did to the MSQ, as it's always been my warning to people that ask me if they should try FF. Same old stuff.
To argue that even half of those quests are indispensable to the story is pretty laughable. ALL of those quests, especially early on, should auto complete instead of making you go back to the original quest hub. Any MSQ that has you running back to the original NPC, only to then run back out to the area you were just in, should just issue you the next quest in the series when you complete the previous one. That alone would cut the time it takes in half.
It's fairly obvious, that the MSQ was designed, at the time, to pad the game. That padding is certainly no longer needed, it's a real barrier for new players trying to get into the game. The biggest problem for retention for new players in this game, is how rudimentary the combat is early on, combined with how much time you spend literally doing nothing but running. This game still makes a horrible first impression.


Just make the pc use their linkshell and switch to the cutscene of whoever they needed to talk to talking. SO much is wasted on back and forth porting including gil.
"Sometimes I wonder I heal for fun. or if I heal because I'm a glutton for punishment."
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



