Musketieer likely a long ranger. Red mage would likely (hopefully) be a melee fighter but will also hopefully be able to duck to mid/long range when needed and toss a spell or two.

The issue i have with a class in near anygame that is fully useful at both ranges is there is rarely a need for any others then. I wasn't here for heavy Archer stacking but my LS chatted about it. There is often a reason why versatility is costly, because if it isn't its extreamly useful.

Perhaps what could be nice is if each classes thrown weapons got a combo of their own. High cool down but a throw + combo throw could atleast make sure that every melee class could atleast throw one good shot when they are dodging the fire. I would urge though both a high cool down and only moderate damage. So no ranged class gets impacted.