I didn't have the chance to do Titan Extreme in ARR but I'm doing it now with the unreal version.

To put things in perspective, I do extreme and savage content, no ultimate. That being said, I'd say that the healing/DPS balance on Titan Unreal represent better what a healer role should be. Damage is still predictable, that didn't change. But the required healing output is far better than the previous savage tier where ogcd heals were suffisent to go through most of the fights.

Here you need to learn the fight to know were you can stop healing to start DPSing, which is the opposite of other content. On top of that, with the TB, the tank skills has a good impact on the heal needed, which is a good point.

On another topic, we have a glance of what happens when battle raise is not a thing. This will force people to train and not rely on raise when they fail. On the other hand, I pity people with high ping, and BLM main as well.

What are your thoughts about the healing in Titan unreal? And the inability to raise people who fell down?