I'm kind of torn on this one. I like the idea of punishing people for stacking classes in hopes that it kills the habit that carried over from FFXI. I'm then taken back to those 25-man WoW raids where we had 6 paladins because that's all that was on when raid invites were going out.Nah, they don't need to punish players for stacking. They should just stop encouraging it by designing fights that are more balanced in difficulty across classes and stop the speedrun shenanigans.
Do me a favor and mention to Yoshida that applying it to all dungeons and raids/bosses would most likely make balancing content a lot easier. That's a good thing because it means less unforeseen complications.
And by contrast some of us identify with one job/class much more than the others. There is also the ease of balancing content and it might even force people to start taking balanced group comps instead of doing WAR/WHM/BLM set ups.Personally, I think it makes things less monotonous. I enjoy being on one job for part of a run, then switching later on... makes things much more interesting.
It's not like that aspect of the armoury system would go away. You can still switch it up. It just wouldn't be at the expense of those who like one job more than the others.What's the point of having all the classes/jobs on one character if you don't have the freedom to switch between them. Particularly when that's been a core mechanic in FFXIV from the start.