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  1. #27
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Nah, they don't need to punish players for stacking. They should just stop encouraging it by designing fights that are more balanced in difficulty across classes and stop the speedrun shenanigans.
    I'm kind of torn on this one. I like the idea of punishing people for stacking classes in hopes that it kills the habit that carried over from FFXI. I'm then taken back to those 25-man WoW raids where we had 6 paladins because that's all that was on when raid invites were going out.
    Quote Originally Posted by Rukkirii View Post
    Very interesting suggestion here! We made sure to pass along your discussion, suggestions and ideas to Yoshida to get his thoughts. He told us that for 2.0 they are discussing on imposing some restrictions on class/jobs (or the ability to change once you have entered) on certain raids/dungeons. He reiterated that these restrictions would not be set for all raids/dungeons, however.

    PS. I apologize for the wait!
    Do me a favor and mention to Yoshida that applying it to all dungeons and raids/bosses would most likely make balancing content a lot easier. That's a good thing because it means less unforeseen complications.
    Personally, I think it makes things less monotonous. I enjoy being on one job for part of a run, then switching later on... makes things much more interesting.
    And by contrast some of us identify with one job/class much more than the others. There is also the ease of balancing content and it might even force people to start taking balanced group comps instead of doing WAR/WHM/BLM set ups.
    What's the point of having all the classes/jobs on one character if you don't have the freedom to switch between them. Particularly when that's been a core mechanic in FFXIV from the start.
    It's not like that aspect of the armoury system would go away. You can still switch it up. It just wouldn't be at the expense of those who like one job more than the others.
    (2)
    Last edited by Duelle; 04-27-2012 at 07:33 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)