Quote Originally Posted by Tibian View Post
One of the largest problems with balancing FFXIV right now is the exclusions of classes/jobs in dungeons due to their lack of function to achieve speed runs.

Preventing class/job changing inside dungeons accomplishes several things including but not limited to the following:
  • Prevents the exclusion of certain classes
  • Increases the available balancing of classes/jobs
  • Strengthens class/job identity
  • Does not require everyone to level up each class/job to fill any spot
  • Increases the accessibility of play for everyone (even those that have every class leveled)
  • Creates more engaging and challenging content, rather than content that is simply steamrolled via class stacking
  • Allows more development freedom for content creation and balancing

Switching classes during an instance appears to be one of the two primary reasons for class exclusion. The other reason are the inherent flaws built into a speed run itself.

Does this hurt the overall strength of the armory system? The answer is no. The armory system itself is a great opportunity to build characters, the problem is that the game is setup so you literally have to level every class up to not be excluded. Although the ability of switching during dungeons will be removed, the flexibility and innovation of the armory system is still present via jobs, allowing people who have multiple classes leveled up able to fit ANY spot in the dungeon, and overall increasing the ability for people to enjoy the classes that they prefer/want to play -- rather than mandating they level every single class.
My main issue with this idea is that it's trying to fix a problem that exists only in the OP's mind and not in the game.

1)This idea won't prevent the exclusion of classes/jobs from dungeons. That's a community issue. they will continue to exclude classes even if this were implemented.

2)It won't increase class/job identity. Jobs actually have done that already and the issue of identity (BLMs healing tank or MNKs tanking) doesn't really exist with the exception of the PLD/WAR relationship and that's going to be fixed by balancing the classes, not changing how dungeons are run. Which addresses the 3rd bullet.

4) No one is required to level up multiple classes or jobs. They feel peer pressure to do so, but in truth, there's no requirement out of the game itself. The Peer Pressure will remain even if this is implemented.

5) Everyone can play all the content in the game so long as their level is high enough. There is no accessibility problem.

6) Changing how dungeons are run so that no one can change class/job in instance creates 0 content. It encourages class stacking because parties lose all flexibility once they enter.

7) This is basically a rehash of bullet 3

The primary reason for class exclusion is the personal preference of players and the purpose of the party. If you don't want a class stacked speed run, don't join a party where a speed run is the goal. If you can't find said party, make your own.