Quote Originally Posted by Jirah View Post
I sincerely think what we have instead isnt better. SB You had to place ur turret, upkeep Hotshot, Manage heat to avoid premature overheating with BS or "Cooldown" and while also keeping up ammo to have a optimized procs for wildfire. When the phase is over u still have to keep a eye on ur turruet lockout among everything else it wasnt just 1-2-3 and even then it had fluidity

SHb is literally just 1-2-3 all the time forever and for always, Drill is Gauss round but with more numbers and pomp and i aint complaining in this context besides the fact its a GCD AA is just drill with double the CD, Wildfire went form being core to being so offhanded that its hardly notable in MCH kit a far cry from SB. ur charges are rarley on since unless ur heat blasting the 30 sec CD isnt common and ur obligated to spam em without any how or when. due to this MCH has no core or heart that the whole kit gravitates toward leaving it feeling hollow. Before anything Wildfire must be redesigned, as radical as i am i know im not in the minority for that at the very least
Exactly, ShB is playing with 123 and heat until next "machinery", that's the whole purpose of all those posts.
It's not exactly better, it's just respecting 2 things out of 3 MCH asked for. A button to overheat and less emphasis on Wildfire. Both went horribly wrong, resulting in Hypercharge spam and Wildfire being one of the worst cooldown in the game, flamethrower being right next to it.

Drill and AA are not exactly gauss, they're GCDs and if they were oGCDs nothing would work anymore and MCH rotation would just become a "Get to 50, spend heat" everytime. No interest in holding 50 heat unless the boss is about to fly away. We need more things to care about when Drill and AA aren't available, needs more things that aren't tied to heat. And a much, much better wildfire or something to replace it.