Quote Originally Posted by CKNovel View Post
Wildfire as the core wasn't a bad thing, not in HW. But in SB it was always the same wildfire, you had nothing to do between each wildfire except replacing turret and care about the heat gauge.
Gameplay was Wildfire -> play with proc -> Wildfire -> play with proc -> loop. With of course caring about the auto-turret.
I sincerely think what we have instead isnt better. SB You had to place ur turret, upkeep Hotshot, Manage heat to avoid premature overheating with BS or "Cooldown" and while also keeping up ammo to have a optimized procs for wildfire. When the phase is over u still have to keep a eye on ur turruet lockout among everything else it wasnt just 1-2-3 and even then it had fluidity

SHb is literally just 1-2-3 all the time forever and for always, Drill is Gauss round but with more numbers and pomp and i aint complaining in this context besides the fact its a GCD AA is just drill with double the CD, Wildfire went form being core to being so offhanded that its hardly notable in MCH kit a far cry from SB. ur charges are rarley on since unless ur heat blasting the 30 sec CD isnt common and ur obligated to spam em without any how or when. due to this MCH has no core or heart that the whole kit gravitates toward leaving it feeling hollow. Before anything Wildfire must be redesigned, as radical as i am i know im not in the minority for that at the very least