Quote Originally Posted by Jirah View Post
ok alot to take in here
Rico/Gauss isnt "rapid fire" rapid fire was removed so we can spam heat blast 5 bloody times instead its padding plain and simple 6 ogcds worth of padding no other job has because they have basic structure my rework thing was a gag but wouldnt mind loosing one and have the CD reduced if we MUST have it on. But due to having full stacks from the get go and only playing a role in MCH most restrictive phase with HB the best way to utilize them is to Spam! not speed
I'm talking about the feel here. It's spammy, but it's Fast . A 1.5 GCD recast time and weaving an OGCD between that is probably the fastest burst window a game can actually offer.
It's not interesting for sure, but I addressed that in another spot in my post.
You say they need rapid fire but you want them to "Bunshin" heat blast? this would make the job even more mindless and unfun the only threat how ever small it is, is keeping up ur ogcd with ur one button wonder eliminating it for safer ping friendly Stacks would eliminate the only rapid fire thing MCH has.
It will not change anything, and I really only put that in there as a last resort fix to ping issues.
Heatblast will still have the same 1.5 GCD, and spamming Rico/Gauss Round between Heatblasts is still dps optimal due to how soft capping works.
The only thing that this will change is that it won't fuck over people if they clip their Heatblast due to animation lock (yes, the animation lock actually depends on latency), making it so that players won't be punished by something they can't control (ping).

I would still prefer actually putting servers in other regions to alleviate ping issues rather than changing jobs for it, but that's just me.

ignoring the drill/bio argument as it could be fare more useful instead of being fodder, Ricochet is also a aoe, so is auto cross and flamethrower. St/aoe choices should belong to Gauss and rico and they arent gimmicky but they are in the same lane as RDM fleche or MNK tornado kick except RDM has alot more going on and doesnt hype it up as the one thing that makes the job fun and Tornado kick is a ogcd so it can flow evenly with its fists. remove drill to reassign AA to its role and the job is as samey as ever and wont change that drastically and can still have the link to bio if its so vital to 3 fights
I honestly have a hard time understanding your point here.

Rico and GR, in its current state, exists to preserve the "Rapid Fire" identity of MCH. I wouldn't wanna remove them just because. Sure MCH doesn't have anything right now, but that doesn't mean we should remove things from it. That won't solve anything. In fact, I would argue that Rico and GR has a lot more nuance to it than Fleche and Contre Sixte, due to the interaction between those two and Heat Blast and the charge mechanic. (I.E, you can either save most of the charges for raid buffs but you have to make sure to use them all before you hyper charge).

Eliminating a 700 potency 20 second button from the job that will severely limit the job's tools in dealing with adds and gaols. Think back to E8S add phase, where double electro adds spawn. A MCH can just Anchor and Drill both adds separately to soften them up or even just straight up kill them if they crit. Leave Drill/Bio alone, they're fine as it is, and will actually allow raid designers to add more multi-target mini dps checks for fights.

MCH aoe is a incredibly small improvement to SB that being the case DNC and BRD has much better Aoe tools.
I mean that's intended. BRD doesn't have an on demand burst, and neither does DNC.
BRD being good at multi target fights like TEA is a good niche that helps a lot with job identity.
MCH having on demand burst (Drill and Anchor) and having better single target dps is part of its good job identity.
DNC being good at multi add phases that gather together is arguably part of its job identity.

I don't agree that homogenizing one of the few areas where the ranged roles are different is a good idea, a job needs to have its pros and cons after all.