Quote Originally Posted by Raikai View Post
Now that you mentioned this, I think actually it was one of the worst aspects of SB MCH for me. I'm all for jobs that reward clever usage and timing of skills, but the whole "Clip FT at 1 tick" (or something like that if I remember correctly) promoted a really abysmal "optimized" play.

At this rate, my expectations for EW's MCH are:
- Keeping up with the Tools "fantasy" - finally the job feels like a true Machinist and not just an acrobatic gunner (which would totally warrant its own job tbh);
- Make the AoE rotations more interesting;
- Rework Wildfire (as long as it's not extremely punishing for people without the perfect ping);
- An AoE version of battery spender: A new robot, or a tool that consumes battery instead... anything;
agreed again they adopted this tactic once again for DNC but DNC does it alot better with its nuke force and doing stuff, while ur about to burst for finish. What a concept. It was more one wish to have and while it was granted...it came at a cost with 70% of MCH kit wiped

"keeping up the tool fantasy" unless theyre removing skills i doubt this would be a issue but lets all stop begging for a separate gunner class and give MCH back its gunner elements im sorry but i just cant stand this mindset. Its like saying stop take away BRD arrows so we can have a ranger class or take away DRK magic attacks so we can have MAgic knight. We dont need to waste a critically limited job slot on somthing not only shallow but done before .

aoe battery skills wont make MCH any better unless they overhaul the turret system and i hope this isnt all we are getting but at the very least give us bishop back