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  1. #28
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Disclaimer: I really don't like ShB MCH. I would like the devs to revert it back to SB MCH and go from there but that's probably not gonna happen.
    Also it's 1am here so I may sound like I'm high.
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    Quote Originally Posted by Jirah View Post
    =Remove 1/2 OGCD=
    We dont need 2 of these fashioned to be 6 as it just pads down the job have ricochet and Gauss be linked like Bio and Drill.. speaking of
    Nah. Rapid Fire is pretty much the only thing that separates MCH from other ranged physicals. I'd rather have them keep the 1.5 GCD + OGCD spam gameplay despite it actually exaggerating the ping issues.
    I'd like to believe that Square has enough resources to actually establish datacenters around the region rather than have them all be stuck in one place. I don't want job design to be sacrificed just because they're trying to save money.

    But if they really can't do it, I'd rather have them implement either a 5 charge Hypercharge, or implement a "soft cap/hard cap" where the charges stop auto auto generating when it hits 3, but Heatblast can push it over to 5 charges. Once the charges fall below 3, then it can start regenerating again. If the charges fall below 3 and the timer is at half, then the cooldown starts counting down from half of the timer.

    Honestly though. I'd rather have them give back procs and old Rapidfire back rather than spam Heat Blast, but that's just me. (Revert MCH cough)

    =Remove bio and drill=
    these are very lateral skills that offer nothing to the gameplay but to slow ur rotation, perhaps its best to just off them and have AA be the definitive reassemble patsy. Drill may possible exist as a ogcd but MCH has enough of those. Readjust potency and Reassemble to closely match AA...but if AA and reassemble are so closely matched why bother having reassemble? perhaps more can be done but i dont wanna trim MCH this far
    I respectfully disagree. Drill/Bio are tools for multi target fights like TEA, and for fights with adds like E4S, E8S and TEA. Drill's existence solves a lot of "problems" the job had; It gives the job a low commitment burst option that's not Wildfire for mechanics such as TEA Dolls, E4S Gaols, E8S adds(You don't have to hope to crit or waste a Wildfire to kill adds anymore), It diversifies damage and doesn't make it so that the job relies on ONLY Wildfire for damage (which a lot of people complained, I personally liked it), and it adds more "Machinist" elements to the job fantasy and makes it lean more towards MCH rather than Gunner.

    Drill/Bio is a simple, non-gimmicky button that adds a lot of benefits to the job and raid design of the game as a whole.

    =Flamethrower gives heat=
    I agree with this one. If anything, FT should also have more synergy with Bioblaster.
    Have FT put the old PvP DoT stacks on enemies affected by BioBlaster DoT.
    It also gives a job fantasy of fighting them with chemical weapons and setting them on fire.

    =Remove/adjust Spread/Auto=
    spamming spread just to spam a slighlty faster version of spread is why MCH aoe game is the weakest. Either have a trait that upgrades it or remove it as it doesnt really add vigor to aoeing or just overhaul MCH aoe kit and do away with false speed heat. add ricochet regen in there too to match Gauss regen
    I respectfully disagree. Again, Rapid Fire GCDs is part of MCH's job identity, so really the only problem that Auto Crossbow has is that it doesn't regenerate ricochet stacks.
    It both serves as an AoE burst window and a good buffer between FlameThrower/Bio going off cooldown and Spread Shot spam.
    It also adds to the job fantasy of a MCH rather than a gunner, just like Drill.

    Let me add a couple of my own to the mix:

    Make Queen Ranged or revert Queen back to Bishop/Rook Autoturrets:

    I like the queen as a concept, but boy is it bad in execution. It has a lot of issues due to it being melee and it relying on Pet AI, including but not limited to:

    It can't switch targets to what the user is currently attacking (Shoutout to E6S and TEA dolls BTW)
    It gets stuck and bugs out in mechanics such as Uplift in E4S, and Teleports in E7S (Why do pets teleport tho?????)
    Due to it being melee, it sometimes ghosts their auto attacks when the add moves too fast, making it completely unreliable.

    It's a cool mechanic, but it's so obviously hampered down by the same issues SMN has that I believe that Rook is the better option, even though it's the lamer one.

    Wildfire isn't satisfying

    IMO, there's one major reason why Wildfire isn't that satisfying anymore and that's because there's really no other way to make use of a Wildfire other than press HeatBlast 5 times.One of the main reasons why I personally feel skillful whenever I execute Midfires and Openers is simply because I Press different GCDs and OGCDs in order to make use of a Wildfire , instead of 5 Heatblasts in a row. That's honestly pretty much it. To quote my favourite video, "Weaving four GCDs in a row makes you feel very skillful."

    Case in point: NIN Trick Attack windows vs a current MCH wildfire window. NIN and MCH pretty much has the same general idea for a burst window. Pop a debuff on the boss, then do as much potency as you can before that debuff runs out. The only difference is that NIN does it by not spamming Bhava 5 times while spamming Jugulate and Mug but rather actually making use of their full kit, and thus playing NIN does make you feel very skillful (and yes there's skill expression in there).

    I honestly don't know what the perfect solution to this problem is:

    * Reverting MCH back to SB MCH is what I honestly prefer, but that's not what a lot of people want.

    * Reverting Wildfire back into a "+25% damage in debuff duration" will basically force MCH to drop Drill and Anchor inside the Wildfire window, instantly deleting the alternate burst option the job has.

    * We can probably rework MCH in that the Overheat and Rapidfire is a thing again, but only activated with Hypercharge. Activating Hypercharge will turn the GCD recast time of specific GCD actions to 1.5 seconds, and turn specific GCDs and OGCDs to their "Heated" Forms. Only Heated attacks counts for Wildfire damage, but this will make the ping a whole lot worse.

    No Job/Role Identity

    I've honestly said my piece in this thread and many others, but basically just add more utility back to the job/role. Make them do more mechanics or bait more mechanics.
    To avoid being redundant, I'll just link this here
    (2)
    Last edited by Payotz; 02-20-2021 at 06:26 PM.

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