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  1. #41
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    I honestly like MCH how it is right now.

    Only things I dislike is flamethrower being cancelled by just turning slightly already and it not doing bonus damage based on heat (imagine if you had high heat the flames turn blue or something), and Bio blaster being on the same cd as drill for some reason.

    My real dream for MCH would be some sort of 100 heat move that summons a copy of your main hand weapon in your other hand and you go full Devil may cry ebony and ivory on enemies, my sam and drg get really awesome flashy big cd moves, why can't mch get one?!
    (0)

  2. #42
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultimatecalibur View Post
    There are a couple ways to make "selfish" abilities that still add dps utility. For example, Wildfire could be upgraded so that not just your own weaponskills increase its potency but party member weaponskills, spells and pet attacks do so as well.
    Wildfire is in dire need of a redesign but this is just benign, at best it would be boring as u pop it in every 120 sec to it already capped, assuming there is a limit, or struggle to find a optimal way to use it to do the most damage u can do with all 4/8/24/48 party members which would be a nightmare to balance without a cap. and just as inconsequential as what we have now if there is one.
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #43
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Llynethil View Post
    I honestly like MCH how it is right now.

    Only things I dislike is flamethrower being cancelled by just turning slightly already and it not doing bonus damage based on heat (imagine if you had high heat the flames turn blue or something), and Bio blaster being on the same cd as drill for some reason.

    My real dream for MCH would be some sort of 100 heat move that summons a copy of your main hand weapon in your other hand and you go full Devil may cry ebony and ivory on enemies, my sam and drg get really awesome flashy big cd moves, why can't mch get one?!
    these are some light gripes..Drill and Bioblaster had to be tied or else MCH would rely on pressing too many buttons with no interplay with eachother and no structure...i mean thats what it is now but we dont need bioblaster and frankly we dont need Drill either tbh. adjust Air anchor CD and potency and it would work better
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #44
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    I feel like both mch and drk got "reworked" in like 5 min
    (4)

  5. #45
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    The DUM way to make MCH more streamlined and even more accessible is doing this:

    =Remove 1/2 OGCD=
    We dont need 2 of these fashioned to be 6 as it just pads down the job have ricochet and Gauss be linked like Bio and Drill.. speaking of

    =Remove bio and drill=
    these are very lateral skills that offer nothing to the gameplay but to slow ur rotation, perhaps its best to just off them and have AA be the definitive reassemble patsy. Drill may possible exist as a ogcd but MCH has enough of those. Readjust potency and Reassemble to closely match AA...but if AA and reassemble are so closely matched why bother having reassemble? perhaps more can be done but i dont wanna trim MCH this far

    =Flamethrower gives heat=
    5 per tick equates to 55 heat it wont be a game changer but itll no longer be a off handed skill, just do it i dont wanna lose this skill

    =Remove/adjust Spread/Auto=
    spamming spread just to spam a slighlty faster version of spread is why MCH aoe game is the weakest. Either have a trait that upgrades it or remove it as it doesnt really add vigor to aoeing or just overhaul MCH aoe kit and do away with false speed heat. add ricochet regen in there too to match Gauss regen

    With all these horrible decisions MCH will still strikingly play the same as it did in SHB to either make room to add better more layered mechanics or ya know...be the definitive MCH all along and just add a Queen Aoe and call it a day. i did this as a joke but i never noticed how heavily padded MCH is and is at the same time the job with the least going on

    Scares me to ask but is this really the best MCH can do? a ogcd cluster fuck with offhanded mechanics
    (0)
    Last edited by Jirah; 02-19-2021 at 06:34 PM.
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #46
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,911
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by garret_hawke View Post
    I feel like both mch and drk got "reworked" in like 5 min
    Here's what different gameplay wise from HW/SB iterations:
    -Removed MP/TP refresh, removed Dismantle and replaced with new Tactician.
    -Hypercharge now replaced with rapidfire and rapidfire is reworked into spamming one GCD and alterning between 2 oGCD.
    -Heatblast reworked into the GCD spam. GR/Ricochet now have charges, yay.
    -Both gauges reworked into a dumb "fill and spend". Barrel Stabilizer was changed to fit in.
    -Removed EVERYTHING about the turret, just keep overload.
    -Removed Ammos and every skills/mechanics tied to it. (Reload and Quick Reload)
    -Add Drill and reworked Hot shot into Air Anchor. Bio Blaster and Air Anchor for AoE.

    They removed so much to be replaced with an AoE variant. Of course it's much better than the SB iteration but it's also... Just plain and boring. I remember that there was 3 thing asked, Less emphasis on Wildfire, a "Press to overheat button" and correcting the ping issue. 2/3 corrected and Hypercharge was dumbed down while remaining forbidden to Australian players.
    Drill was a good idea, in my opinion. It's impactful, rewarding and establish a set of rules that makes the new core of MCH. "Can I use Hypercharge, will drill/AA be available, how far is Wildfire", they should expand on that.

    On single target, there is literally no differences between lv66 and 80, it's just visuals, potency buff and QoL. It's the same for a lot of jobs between 70-80, but it's baffling for MCH. Reaching lv70 it doesn't feel like a great addition.
    Flamethrower still exists in this form for reasons, I admit it's nice to press it and being able to grab a cup of coffee but this skill needs a rework, hopefully not a trait we'll get lv82 just to fill a slot skill. Like how lv74 adds a 3rd charge on GR/Ricochet, it should have been at 3 charges from the beginning. 2 charges creates a problem, 3 charges is the solution.
    (0)

  7. #47
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Drill was a good idea, in my opinion. It's impactful, rewarding and establish a set of rules that makes the new core of MCH. "Can I use Hypercharge, will drill/AA be available, how far is Wildfire", they should expand on that.
    Drill was not a good idea let me ask what would MCH gain or lose if drill was removed?..Play it without it and it just seems...the same sure reassemble needs more retrain but overall not that impactful for a skill that does nothing , its not even a Ogcd like tornado kick just a bland skill in that context. This example is hardly a good one since its heat is so restrictive and these arent interludes theyre just attacks and due to having no structure theres not struggle to allign anything since its old core Wildfire is reduced to such shambles being longer in CD and unchanging. 4.0 all u did was to set of explosive wildfire in 5.0 its just somthing that feels tacked on in a job that is notorious for this . MCH in 5.0 is certainly more popular it wouldnt call it a improvement over 4.0 due to removing so much and giving it so little with no real impact.
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #48
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,911
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    Drill was not a good idea let me ask what would MCH gain or lose if drill was removed?
    Drill is the core of Machinist. It's the chocolate chip on cookies, the ball in football, the "Musk" in "Elon Musk".

    As you said, Drill exists to stop your rotation. It's a GCD, your highest damaging one, meaning you have to be careful with Hypercharge use.

    If Drill was removed, the MCH would gain more flexibility on heat management. Heat is at 50? Spend it unless wildfire will happen soon.
    That's it, MCH is already very flexible and more flexibility would just be bland.

    If Drill was removed, what MCH would loose? Being punished for mismanaging your heat.
    Drill puts a stop to the flexbility, it's exactly where you can't afford to be flexible. And it comes really well hand in hand with Air Anchor. You want to maintain Drill and Air Anchor at least 1 GCD away so you don't lose a combo if you followup Drill, Air Anchor and Hypercharge (In any order). I really like this relationship and set of rules, but it all comes to Drill and Air Anchor. Hypercharge itself is boring but that's not the question.
    It's really simple, Drill is the gear that makes the rotation a minimum interesting and worth improving. It's your highest DPS, you want it as much as possible and should not miss a single one, or delay a single one. Without it, MCH gameplay would simply be "Fill heat gauge, hypercharge" without any thinking until you reach Wildfire or Air Anchor.

    Wether the player likes it or not depends on opinion.
    Some Driver prefer to manually change gear in their cars, other prefer automatic transmission.
    (5)

  9. #49
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Drill is the core of Machinist.
    a 20 sec basic attack is NOT a core, like saying RDM fleche is its core and if it is thats really sad MCH soul core mech is a GCD attack akin to Jump with its only link to other attack is not being used next to Bio

    You have to be careful with hypercharge use? thats a bit of a non issue dont you think? unless the gauge maxes out at 50 which it doesnt and is designed this way for broad appeal I assume. If drill was removed it would be more flexible for heat management which i wasnt aware was so tight and structured it needed it tbh. I think this heat thing is abit overblown i never ran into this issue when i was a MCH main and if I did i sure didnt notice it enough to care. Its relationship with air begs the question of why have two identical same potency skills? If drill is that much of a demandment then Can Air and give drill the electric boost but reduce the battery by 5 to compensate. but imo i think ur way overthinking it or MCH is that boring that Drill alone makes MCH to be the best designed job could be either or.
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  10. #50
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Like watching a doctor argue with someone whose entire knowledge of medicine comes from holistic youtube videos.
    (1)

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