Quote Originally Posted by Jirah View Post
Drill was not a good idea let me ask what would MCH gain or lose if drill was removed?
Drill is the core of Machinist. It's the chocolate chip on cookies, the ball in football, the "Musk" in "Elon Musk".

As you said, Drill exists to stop your rotation. It's a GCD, your highest damaging one, meaning you have to be careful with Hypercharge use.

If Drill was removed, the MCH would gain more flexibility on heat management. Heat is at 50? Spend it unless wildfire will happen soon.
That's it, MCH is already very flexible and more flexibility would just be bland.

If Drill was removed, what MCH would loose? Being punished for mismanaging your heat.
Drill puts a stop to the flexbility, it's exactly where you can't afford to be flexible. And it comes really well hand in hand with Air Anchor. You want to maintain Drill and Air Anchor at least 1 GCD away so you don't lose a combo if you followup Drill, Air Anchor and Hypercharge (In any order). I really like this relationship and set of rules, but it all comes to Drill and Air Anchor. Hypercharge itself is boring but that's not the question.
It's really simple, Drill is the gear that makes the rotation a minimum interesting and worth improving. It's your highest DPS, you want it as much as possible and should not miss a single one, or delay a single one. Without it, MCH gameplay would simply be "Fill heat gauge, hypercharge" without any thinking until you reach Wildfire or Air Anchor.

Wether the player likes it or not depends on opinion.
Some Driver prefer to manually change gear in their cars, other prefer automatic transmission.