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  1. #1
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Drill was a good idea, in my opinion. It's impactful, rewarding and establish a set of rules that makes the new core of MCH. "Can I use Hypercharge, will drill/AA be available, how far is Wildfire", they should expand on that.
    Drill was not a good idea let me ask what would MCH gain or lose if drill was removed?..Play it without it and it just seems...the same sure reassemble needs more retrain but overall not that impactful for a skill that does nothing , its not even a Ogcd like tornado kick just a bland skill in that context. This example is hardly a good one since its heat is so restrictive and these arent interludes theyre just attacks and due to having no structure theres not struggle to allign anything since its old core Wildfire is reduced to such shambles being longer in CD and unchanging. 4.0 all u did was to set of explosive wildfire in 5.0 its just somthing that feels tacked on in a job that is notorious for this . MCH in 5.0 is certainly more popular it wouldnt call it a improvement over 4.0 due to removing so much and giving it so little with no real impact.
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,911
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    Drill was not a good idea let me ask what would MCH gain or lose if drill was removed?
    Drill is the core of Machinist. It's the chocolate chip on cookies, the ball in football, the "Musk" in "Elon Musk".

    As you said, Drill exists to stop your rotation. It's a GCD, your highest damaging one, meaning you have to be careful with Hypercharge use.

    If Drill was removed, the MCH would gain more flexibility on heat management. Heat is at 50? Spend it unless wildfire will happen soon.
    That's it, MCH is already very flexible and more flexibility would just be bland.

    If Drill was removed, what MCH would loose? Being punished for mismanaging your heat.
    Drill puts a stop to the flexbility, it's exactly where you can't afford to be flexible. And it comes really well hand in hand with Air Anchor. You want to maintain Drill and Air Anchor at least 1 GCD away so you don't lose a combo if you followup Drill, Air Anchor and Hypercharge (In any order). I really like this relationship and set of rules, but it all comes to Drill and Air Anchor. Hypercharge itself is boring but that's not the question.
    It's really simple, Drill is the gear that makes the rotation a minimum interesting and worth improving. It's your highest DPS, you want it as much as possible and should not miss a single one, or delay a single one. Without it, MCH gameplay would simply be "Fill heat gauge, hypercharge" without any thinking until you reach Wildfire or Air Anchor.

    Wether the player likes it or not depends on opinion.
    Some Driver prefer to manually change gear in their cars, other prefer automatic transmission.
    (5)

  3. #3
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by CKNovel View Post
    Drill is the core of Machinist.
    a 20 sec basic attack is NOT a core, like saying RDM fleche is its core and if it is thats really sad MCH soul core mech is a GCD attack akin to Jump with its only link to other attack is not being used next to Bio

    You have to be careful with hypercharge use? thats a bit of a non issue dont you think? unless the gauge maxes out at 50 which it doesnt and is designed this way for broad appeal I assume. If drill was removed it would be more flexible for heat management which i wasnt aware was so tight and structured it needed it tbh. I think this heat thing is abit overblown i never ran into this issue when i was a MCH main and if I did i sure didnt notice it enough to care. Its relationship with air begs the question of why have two identical same potency skills? If drill is that much of a demandment then Can Air and give drill the electric boost but reduce the battery by 5 to compensate. but imo i think ur way overthinking it or MCH is that boring that Drill alone makes MCH to be the best designed job could be either or.
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  4. #4
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Like watching a doctor argue with someone whose entire knowledge of medicine comes from holistic youtube videos.
    (1)

  5. #5
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kabooa View Post
    Like watching a doctor argue with someone whose entire knowledge of medicine comes from holistic youtube videos.
    implying what?
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  6. #6
    Player
    Rymi64's Avatar
    Join Date
    Dec 2020
    Posts
    299
    Character
    Ren Crowe
    World
    Faerie
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by CKNovel View Post
    Wether the player likes it or not depends on opinion.
    Some Driver prefer to manually change gear in their cars, other prefer automatic transmission.
    This is kinda how it worked in 4.x and lemme tell you 5.x version of mch is way more interesting throughout instead of just for 10 seconds.

    Quote Originally Posted by Jirah View Post
    its so bad DNC adopted it with thunderous applause and even less control 15/30 second interludes isnt a entirety and i with how many things SB did wrong im shocked this is still a gripe with Eld MCH as it was the least of its concerns unless they werent playing it correctly. If you noticed ranged arent supposed to have generic 1-2-3 rotations as it isnt melee and needs abit of finesse to stand out and this was MCH compromise only to be reduced by the same flawed crap they avoided not only but even being less complex than most tanks and all of the melees
    Dnc's version of it is more interesting than HW/SB MCH way of doing it. DNC If you miss the first proc you can still hit the other button instead of just hitting the same button again because you had bad RNG. The bullets plus rng three part combo wasn't that interesting of a mechanic in SB it was just there to get in the way.

    tbh the tools (Air, Auto, Drill, Bio) really didnt add much to layer out MCH in a interesting way or impactful way. along with queen its pure style and no substance being the only link to MCH core gameplay loop is naught since wildfire is reduced to a beta weaker and less frequent Tsubame-gaeshi. Least Auto is linked to heat without literally its only benefit leaving skills like ricochet as lateral as flamethrower.
    It did add a layer since now you have to make sure you don't delay your big damaging attacks with your rapid fire combo promoting you managing heat well since the only way to get rid of heat now is to use hypercharge. Air anchor just took the place of your every 60 seconds attack.

    Gauss barrel was pointless to a fashion and wouldve been easier just to replace it with a trait at 52 since it really is a fragment of HW MCH, but was a much better gauge skill than what we have now the battery is a shackle to what we used to have free control over and heat is a remedial resource since it only is used for rapid fire which no longer exists on our rotation and trivializes the heated rotation, what used to be earned and savored, to smut thats mind-numbing in its ridiculousness. Im very passionate about MCH so i hope what they do EW breathes fresh air to MCH not stagnate it to even more pointless fodder and false sense of speed smothing out mechanics with ogcds
    Battery added depth to our turret so now instead of set it and forget it you use it during high damage windows (Trick attack or every 60 seconds). Hypercharge became our rapid fire and essentially makes it so we are pressing rapid fire more frequently than before. And even in SB you were always in your heated rotation since barrel stabilizer was meant to bring you to 50 and heat blast was there to make sure you dont over cap before wild fire was up again so really heated rotation were never really earned or savored it just became your normal rotation if you were playing optimally.

    SHB MCH is a way better incarnation than SB mch since it actually keeps you more engaged with you constantly going into rapid fire and having big hits that you can look forward to the entire rotation. This coming from someone who also enjoyed SB MCH it was not that good of a job in that expansion.
    (2)
    Last edited by Rymi64; 02-21-2021 at 01:02 AM.

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