Quote Originally Posted by Realism_Snide View Post
The Machinist job doesn't boil down to just being an Ishgardian gunner. Some MCH characters do focus more on the gun aspect (Joy and Hilda come to mind), while others focus more on gadgetering and machines (The guild leader and the other npcs in the Iron Works workshop), while others like the playable character, dont have a focus on either and do both.

On that note, I'm happy that they decided to go with focusing more on the different machines and gadgets than the gun for MCH's identity. It wouldn't make sense to have a machinist without machines, and balancing both the gun and machine identity is kind of what got it into its SB mess. Though, I do hope they will release a gunner job in the future for those who want that gun-slinging low tech fantasy.
To be honest, we barely see any kind of that "Ishgardian gunner" machinist representation in general. When think Ishgard, the first thing that comes to my mind is lancer and dragoon, not Machinist... So I also share the satisfaction on the current Machinist theme.

I'd go even further and let the guns be used just in the main combo, and tools for the rest. This would surely open space to an actual gunner (2 wielding guns?).