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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,462
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Payotz View Post
    I would honestly want MCH to go back to their support DPS route. Hell, I want phys ranged to go back to their "Utility DPS" identity. Palisade, Refresh, Arm Graze, Leg Graze, Head Graze, Old Hypercharge/Foe's Requiem, Rend Mind, and Dismantle is a lot better reason to bring a physical ranged than a boring "1% Party Bonus DPS buff" that literally adds NO gameplay.

    If they want to keep MCH as a "selfish DPS", they need to implement it as a Support-Oriented, "Selfish" Physical Ranged job with more utility on top of it. Which means, a job that has more personal DPS than its fellow phys ranged, and the identity of "utility based" like all phys ranged. Maybe more mitigation (Rend Mind/ Dismantle/ Palisade), maybe a resource refresh (Refresh or maybe a skill that refreshes job timers every 180 seconds), or maybe even have Peloton be active during combat. Utility doesn't have to mean "Trick Attack relabeled" either, it can even be a skill that helps keep uptime during mechanics, mitigate during heavy damage phases, or even CC that can affect the boss, like Slow and Blind.

    Just something that isn't a +1% Party bonus and is also engaging would be nice.
    I'm not mad at MCH staying as a "selfish" DPS, as it seems to be a niche occupied by at least 1 representative of each group: there's one in the casters as BLM, one in the melees as SAM, etc. Bards on the other hand, would actually benefit a lot for more of what you suggest, to have them out of the limbo they currently are, and being on par with Dancers for what is brought to the table.
    (1)

  2. #2
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Not necessarily. Cap it at about 6000 potency and it goes from the current "use it with Hypercharge" to "use it when you think your party can do 30 weaponskills/spells in 10s." 30 weaponskills/spells is slightly less than 4 per character during the duration which pretty much every comp can do on average.
    It will definitely not change its current use. It will still be aligned with Hypercharge as if you don't, you're gonna risk losing Wildfire Use (and thus potency). It's the same logic as Trick Attack with NIN.
    It would be a lot better to turn Wildfire back into its +25% damage form if we're gonna be using it as a TA instead, as most jobs will produce high potency during bursts regardless of GCD count.


    Resource refreshing would just mangle the current rotations rather than improving things, we almost have to much mitigation compared to how they currently design fights and CC such as Slow and Blind are going to meaningless in high end contents due to their potential to mess up the tightly timed fights.
    It really wouldn't "mangle" rotations at all. In fact, it could possibly introduce more room for optimization or will help a lot in recovery situations just like old Refresh. Potentially being able to skip a Fire 1 for a BLM, giving 2k mana to casters and healers during recovery situations; There's a lot of ideas in that space that can work that will add much needed gameplay to physical ranged.

    Slow and Blind and CC in general would be useful in add phases, like E8S(If only Heavy worked there), and mitigating one or two auto attacks between phases is a good usecase for Slow and Blind. Phase timings and what not will not be affected at all with CC, as no matter what, the boss will immediately cast the spell even if their blinded, or slowed. A bunch of good examples of this would be Titan EX and old Flash, where sometimes the blind can actually mitigate Mountain Buster, but it will never interrupt the phase change. All the phase timings are time based now, so whether or not the boss is dying, it will transition to the next phase immediately or force the party to finish the mechanic before falling over dead (E10S post VG2).

    The only reason why it's meaningless in Savage and Ultimate is because most of the time, the adds and bosses are immune. They've shown that they can add mechanics like Interject in Savage Fights. We just need more varied forms of it.

    Quote Originally Posted by Raikai View Post
    I'm not mad at MCH staying as a "selfish" DPS, as it seems to be a niche occupied by at least 1 representative of each group: there's one in the casters as BLM, one in the melees as SAM, etc. Bards on the other hand, would actually benefit a lot for more of what you suggest, to have them out of the limbo they currently are, and being on par with Dancers for what is brought to the table.
    The main problem with that is that MCH has been touted as not having the DPS to actually be a true selfish DPS, and it doesn't have that dps due to the "mobility tax" and "utility tax" that the job supposedly brings; When in fact, it's surpassed by Dragoon and Red Mage, two jobs that also have their dps toned down due to utility tax. In my opinion, MCH (and physical ranged as a whole) needs to bring back the utility that was taken from them and add more utility on top of that to justify the low damage the whole role brings. I think utility and the gameplay that derives from that will compliment the snoozefest that is Shadowbringers MCH gameplay, and will add much needed complexity and depth to the job (which is a good thing imo).

    I'm not disregarding the problem that is DNC stealing BRD's identity, not at all. It's a part of this big problem with the job design this expansion. The role itself needs to get back to its utility dps identity from its current "DPS, but easier" identity.
    (0)
    Last edited by Payotz; 01-12-2021 at 03:28 PM.

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