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  1. #1
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    There are a couple ways to make "selfish" abilities that still add dps utility. For example, Wildfire could be upgraded so that not just your own weaponskills increase its potency but party member weaponskills, spells and pet attacks do so as well.
    I don't agree to changing that Wildfire in that way, it would probably make it a lot more inconsistent without adding more gameplay.

    If they're gonna make MCH a phys ranged that's "selfish", I don't really see dps utility coming back to it.
    I would rather have different kinds of utility added to it that doesn't specifically affect damage directly, like CCs, mitigation and resource refresh (or anything else really).
    (2)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Payotz View Post
    I don't agree to changing that Wildfire in that way, it would probably make it a lot more inconsistent without adding more gameplay.
    Not necessarily. Cap it at about 6000 potency and it goes from the current "use it with Hypercharge" to "use it when you think your party can do 30 weaponskills/spells in 10s." 30 weaponskills/spells is slightly less than 4 per character during the duration which pretty much every comp can do on average.

    I would rather have different kinds of utility added to it that doesn't specifically affect damage directly, like CCs, mitigation and resource refresh (or anything else really).
    Resource refreshing would just mangle the current rotations rather than improving things, we almost have to much mitigation compared to how they currently design fights and CC such as Slow and Blind are going to meaningless in high end contents due to their potential to mess up the tightly timed fights.
    (2)

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