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  1. #11
    Player
    DubiousDisk's Avatar
    Join Date
    Aug 2013
    Posts
    195
    Character
    Urien Spectrum
    World
    Gilgamesh
    Main Class
    Machinist Lv 100
    Is it bad that I am so numb to how fucking ridiculous our main combo looks?

    Been playing the class is HW and begged every patch for new animations, and now my mind has just became so numb to it. But yes please to changing it anyway, especially Clean Shot, how the hell are we catching so much air, and why are we just so shoot a bullet.
    (4)

  2. #12
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by DubiousDisk View Post
    Is it bad that I am so numb to how fucking ridiculous our main combo looks?

    Been playing the class is HW and begged every patch for new animations, and now my mind has just became so numb to it. But yes please to changing it anyway, especially Clean Shot, how the hell are we catching so much air, and why are we just so shoot a bullet.
    Heated rotation should’ve been somthing like GNB gnashing fang or DNC flourishing moves somthing uncommon to run parallel to your basic rotation
    (0)

  3. #13
    Player
    GhostHawk20's Avatar
    Join Date
    Dec 2020
    Posts
    3
    Character
    Kushinada Kirijo
    World
    Malboro
    Main Class
    Red Mage Lv 80
    If nothing else, I say all that has to be done to MCH is to have it commit to it's damage. As to not confuse I'll explain: All DPS classes with the exception of SAM, BLM and MCH have 1 or more MEANINGFUL buffs/debuffs that either assist the party in dealing more damage or Makes things easier for the Tank/Healer to do their jobs. My argument is that why take a MCH to a party if their damage isn't really there and it's support capabilities aren't there either? A BRD or DNC not only have Damage mitigations, but Bard had a healing buff, Damage buffs and a cleanse while Dancer has damage buffs, damage mitigation and a burstish heal....MCH only has the 1 damage mitigation in Tactician. If they want to just trial a buff/rework, it's simple changes first:

    1. Tactician changed to damage buff for self between 10% to 13% similar to SAM and BLM and lasts for 30secs, buff refreshes to max duration upon a successful Hypercharge(No one uses this that much and this would award you for playing the job correctly and have the skill actually see more use, and if they want support range there's DNC and BRD)


    2. Reassemble: With Tactician being a damage increase, it's not exactly bad any longer to get a damage bonus to 1 skill, leaving room now for this to be rebalanced

    3. Flamethrower: I'm not sure what this was supposed to be tbh, but it can be saved with some changes. First off, give it a slight potency increase and do what needed to be done; have Flamethrower increase potency based on enemies hit (you literally can't move for 10 secs....might as well be rewarded for doing this)

    4. Bioblaster: Now this skill is actually not directly being changed in my proposal, but it interacts differently in that enemies now take 3% more damage from Flamethrower during Bioblaster's duration (which would make sense as Bioblaster's duration is longer than Flamethrower's)

    Hope this helps in some way, or if it's nonsense someone gets a laugh from it lol
    (0)
    Last edited by GhostHawk20; 12-23-2020 at 02:27 AM. Reason: Spelling, R I P. On Mobile

  4. #14
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I know I'm not the first to mention it, but giving Hypercharge the Bunshin/PB treatment would be a very good start.
    (5)

  5. #15
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    I'm glad it turned into some sort of meaningful discussion, if I would start this topic like year ago I would be lynched for saying that MCH is not perfection.

    I want MCH to be better than this, but for the love of Halone at least rework these damn 1-2-3 combo animations. Dragoon, job designed around jumping does less jumps and backflips than "gunner".
    (1)

  6. #16
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cetek14 View Post
    I'm glad it turned into some sort of meaningful discussion, if I would start this topic like year ago I would be lynched for saying that MCH is not perfection.

    I want MCH to be better than this, but for the love of Halone at least rework these damn 1-2-3 combo animations. Dragoon, job designed around jumping does less jumps and backflips than "gunner".
    Id argue MCH is the worst DPS job in the game, hows that for unpopular opinion that I know dam well that im mostly in the minority for. Yea MNK isnt so far behind but its getting more focus by the devs while they ignore this seemingly successfully job due to shallow statistics like popularity when 4.0 MCH ,thanks to the community had such a rancid reputation, wasnt so popular.

    The Job is a people pleaser job, meaning you essentially have access to everything which has some issues like the 1-2-3 once flashy for a certain time frame is now permanent making them feel boorish. You have all 3 charges from the get go and without any structure like SMN Ruin IV, or BRD bloodletter that have a optimal way to go about it without mindlessly spamming buttons like a bored toddler, thats kinda what you do here ...twice and with 2 other GCD free to use. Im digressing alot but a job with such few skills with so much fat is worrisome and they couldve just fixed SB MCH rather than delete 40% of its kit for spam buttons. The job needs some serious redesigning and due to the Dogs breakfast we have now their is zero way to go about it without putting some manor of restriction which will piss off MCH mains used to having so much. Example would be like if SMN started out with 4 Ruin stacks and the following patch made it to its current incarnation
    (2)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  7. #17
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Brandedblade View Post
    I know I'm not the first to mention it, but giving Hypercharge the Bunshin/PB treatment would be a very good start.
    As logical as this is and if Wildfire/Hypercharge/Heat remains untouched, this course of action is all but inevitable but id much rather see heat reworked aswelll as wildfire or just bin the mechanic and focus more on electricity and battery or some other new business. They deleted ammo and since heat isnt nearly as involved might as well severe it to explore new ideas
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  8. #18
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jirah View Post
    Id argue MCH is the worst DPS job in the game, hows that for unpopular opinion that I know dam well that im mostly in the minority for. Yea MNK isnt so far behind but its getting more focus by the devs while they ignore this seemingly successfully job due to shallow statistics like popularity when 4.0 MCH ,thanks to the community had such a rancid reputation, wasnt so popular.

    The Job is a people pleaser job, meaning you essentially have access to everything which has some issues like the 1-2-3 once flashy for a certain time frame is now permanent making them feel boorish. You have all 3 charges from the get go and without any structure like SMN Ruin IV, or BRD bloodletter that have a optimal way to go about it without mindlessly spamming buttons like a bored toddler, thats kinda what you do here ...twice and with 2 other GCD free to use. Im digressing alot but a job with such few skills with so much fat is worrisome and they couldve just fixed SB MCH rather than delete 40% of its kit for spam buttons. The job needs some serious redesigning and due to the Dogs breakfast we have now their is zero way to go about it without putting some manor of restriction which will piss off MCH mains used to having so much. Example would be like if SMN started out with 4 Ruin stacks and the following patch made it to its current incarnation
    Yeah, I'm also not satisfied with how MCH currently works. I swear that "rework" was made 5 minutes before job actions trailer. Just cut off 50% of the kit, slap a bunch of new multitool actions, done.
    MCH can be so much better than it currently is. But we got to start something. So I'm personally suggesting reworking main combo and doing something with heated animations, because they are really annoying. I consider the job unironically unplayable because of them, they are so silly, completely ruining aesthetics.
    (1)

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,301
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Cetek14 View Post
    Yeah, I'm also not satisfied with how MCH currently works. I swear that "rework" was made 5 minutes before job actions trailer. Just cut off 50% of the kit, slap a bunch of new multitool actions, done.
    MCH can be so much better than it currently is. But we got to start something. So I'm personally suggesting reworking main combo and doing something with heated animations, because they are really annoying. I consider the job unironically unplayable because of them, they are so silly, completely ruining aesthetics.
    I don't know if I'm the only one bothered by Spread Shot... I think that's an animation looks a bit off for an AoE attack... maybe the Auto-crossbow should've been the "basic" AoE attack and something else for the Hypercharged version. Or at lest there's hoping for getting an improved ability replacing Spread Shot through levels 80-90.

    Something else that can bless that leveling tier is another automaton for AoE. Maybe "Automaton Knight" being a robot that spins around with a Chainsaw on melee range. Chainsaw being another tool borrowed from Edgar from FF6.
    (2)

  10. #20
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Cetek14 View Post
    Yeah, I'm also not satisfied with how MCH currently works. I swear that "rework" was made 5 minutes before job actions trailer. Just cut off 50% of the kit, slap a bunch of new multitool actions, done.
    MCH can be so much better than it currently is. But we got to start something. So I'm personally suggesting reworking main combo and doing something with heated animations, because they are really annoying. I consider the job unironically unplayable because of them, they are so silly, completely ruining aesthetics.
    I have alot to say about MCH most not being positive but the 1-2-3 is annoying purely due to how frequent we use it if we arent doing that we are either pressing our Ogcd or doing the 8 sec heat phase other than that 1-2-3. 4.0 had similar issues but with ammo it diversified the experience and with Hot shot and Cooldown and turret reset it made things more treacherous. The aesthetic might be over the top but the execution is bland aswell ranged jobs have no reason to have such a boring loop much less have it more mundane than most melees and even a few tanks
    (1)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

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