Quote Originally Posted by CKNovel View Post
Enough with the variations, we have enough. How much did you use Bio-Blaster instead of Drill during this expansion apart for dungeon&normal content? E1S, E6S, TEA. Three fight out of how many, 18 of them?
AoE variants are mostly used in 24 man raid/Dungeon content and from 1 up to 6 times in hard content, where you spend the most time.
Variant can stop or we'll simply see too much variants to be rarely used and 1/4 of the hotbar barely used.

11. There's no issue but I'd see a small bonus damage for remaining battery duration OR the Automaton Queen actions are based on charges and not a timer. The only goal for Overdrive is to correct a mistake when a boss is about to fly away and your queen is there with way too much time remaining.

12. Wildfire needs to get out. There's nothing good with this cooldown, it's a remnant of the past and pure garbage.
It has the lowest DPS of ALL MCH actions.
It has the least depth of ALL 120s CD, it's basically a 120s damage cooldown but with a delay.
It's just an enhanced hypercharge, nothing more nothing less.
I don't think variations by themselves are bad, but the binary one-or-the-other is where it gets stale / old, as every job utilizes this. Using Machinist specifically, if each pair of gadgets shared their cooldown, but using one set the other at half the recast, you'd use both, but you'd still prioritize one. This is just a basic example of a system where you'd still prefer one over the other in either single/aoe, but you'd still use both.

Charges on the queen would be pretty neat. Going along with this suggestion, making the Queen burn her fuel via attacks and not duration, and changing Overdrive into a "focus this target" directive would go a fair way. No more Queen shooting off to the other light party's enemy.

Let the queen contribute to Wildfire. This would be an extensive boost to Wildfire's damage (Given how fast she swings, double its potential potency) and give Mach a tiny bit more to play around.