Quote Originally Posted by Jirah View Post
its so bad DNC adopted it with thunderous applause and even less control 15/30 second interludes isnt a entirety and i with how many things SB did wrong im shocked this is still a gripe with Eld MCH as it was the least of its concerns unless they werent playing it correctly. If you noticed ranged arent supposed to have generic 1-2-3 rotations as it isnt melee and needs abit of finesse to stand out and this was MCH compromise only to be reduced by the same flawed crap they avoided not only but even being less complex than most tanks and all of the melees

tbh the tools (Air, Auto, Drill, Bio) really didnt add much to layer out MCH in a interesting way or impactful way. along with queen its pure style and no substance being the only link to MCH core gameplay loop is naught since wildfire is reduced to a beta weaker and less frequent Tsubame-gaeshi. Least Auto is linked to heat without literally its only benefit leaving skills like ricochet as lateral as flamethrower.

Gauss barrel was pointless to a fashion and wouldve been easier just to replace it with a trait at 52 since it really is a fragment of HW MCH, but was a much better gauge skill than what we have now the battery is a shackle to what we used to have free control over and heat is a remedial resource since it only is used for rapid fire which no longer exists on our rotation and trivializes the heated rotation, what used to be earned and savored, to smut thats mind-numbing in its ridiculousness. Im very passionate about MCH so i hope what they do EW breathes fresh air to MCH not stagnate it to even more pointless fodder and false sense of speed smothing out mechanics with ogcds
Hm, while I find DNC rng quite annoying, isn't nearly as what SB MCH was. And when I sy 1-2-3 combo I mean the "filler", I'm fully aware of how it actually worked. I just think the filler combo isn't exactly a good place to add such level of randomness because it's basically where you spend most of your time at.

When I speak on the Tools, I surely mean more like the "fantasy" of using them rather than just the actual gameplay behind it. I know the implementation is quite "monotonous" as well, since they're basically just damaging abilities without any real interaction with a lot of stuff - but at least they're there.

I'm sorry to point out this, but your reply was really hard to read without commas :/