Quote Originally Posted by Jojoya View Post
That only works if there is a house available for every player with the gil to buy. If they can't buy, the gil continues to accumulate in the system.
I mentioned in an earlier post that average 790 houses per world sold this year according to data posted by Yshtola Cat. Thats 31.6 billion in placard prices, up from 2.37 billion.

I would say 29.2 billion gil is a significant removal from the system. If each world has 20,000 players that is an average of 1.46 million gil per player, serverwide.

Quote Originally Posted by Jojoya View Post
If SE doesn't fix the supply problem, increasing the price accomplishes nothing.


I can see them increasing the prices if they don't solve the supply problem, though I don't see them being increased to the amounts that Catstab is suggesting.

You're right that they're not going to limit housing to the rich but then what is rich these days?
I do continue to agree that giving us instanced housing or 50 more wards is better than restricting access to artificially add to supply.

But as you say, if they can't/don't fix the supply, they could do something similar to a price increase - realistically, what are the options?
-Change the level requirement of a personal house to 80 (or multiple 80s)
-Change the FC rank requirement to Captain
-Increase the placard price (to me, this option has the most benefits)
-Something absurd like 'amaro club' or 'mentors' or 'savage raiders'

What is rich these days? Certainly not 40 million. I think enough players have it that houses would still sell, but I think few enough people have it that small houses in the goblet would occasionally sit open up to a couple hours.

I still say pricing the houses at or above their true worth is the best way to increase supply and stop resale, and still think it'd allow us to do away with the timer.