Again, you're reading what I'm saying, and then arguing against me by repeating my points back to me.
Let's put some numbers behind it to fuel the understanding process. Right now we will estimate 90% of players have 3 million gil. 20,000 players per server for this example. So 18,000 people compete for 4,300 personal houses. Outcome = 24% of eligible players can receive housing. We will assume 40% of players per server have 40 million. So with my pricing, we no longer have 18,000 house hunters, we have 8,000. 8,000 people go for 4,300 houses = 54% of eligible players receive housing.
Yes, these numbers are for all currently existing personal houses. You could as easily apply them to new wards. If 480 smalls in 3 new wards cost 3 million each then they have 18,000 eligible buyers and 2.6% of eligible players will get to relocate or purchase in those new wards. If prices go to 40 million then only 8,000 people can afford to buy in the new ward, and 6% of eligible players will get to move in.
"But Catstab, people would just craft, run their roulettes, and play in potd or eureka until they joined that eligible 40%, and it would slowly grow!"
Um, okay. So the people who are currently huddled like seagulls on empty plots would instead go and play the video game till they earned a house? Why, it's almost as if you've discovered the entire foundation of my idea. A 40m price tag measures who is actually playing the game while 3 million can be made watching cutscenes. If we can't make more houses, we need to make players wait longer to get in line for one to keep those lines short.
Severely decreasing the number of people eligible for houses is most definitely going to mean they stay open longer. You have fewer sweepers, fewer shoppers, and with the timer gone the empty plot doesn't spend 8+ hours as a beacon for campers. Plots that close in 1-5 seconds currently would start staying open 1-20 minutes or more.
Selling FCs would be harder to invest in and return less, the market would exist but only in a phenomenally reduced state. Selling relocation would be next to impossible and would not ever occur for profit. I've already explained why in above posts.