Quote Originally Posted by Rein_eon_Osborne View Post
One of the reason to do it with trusted group (friends or FCmate) is because sometimes those players aren't a fan of "Free For All"-loot policy. Another concern is...loot scooters from PF. It doesn't happen often though.
One of the worst things is in parties that aren't free-for-all is where you get "map owner needs, everyone else greeds" policies even inside the dungeons, and you never even have a portal pop for any of your maps, so never get to even functionally roll on anything. It can be utterly disheartening. The last time I ran with a PF map party, I brought four of the twelve maps we ran, and none of them popped a portal, so I got to roll on basically nothing all night. (And that's why it was the last time I ran with a PF map party.)

My FC came up with a standard way to handle map loot, which I think works pretty well: everyone can 'Need' on things, but as soon as you get one of those various rare materials, you have to swap to Greed for that thing. So if a piece of calf leather drops and you roll Need and win, you now roll Greed on any other calf leather drops for the rest of the night. That way, everyone has a chance to get one of a given item before anyone gets a second one. And if everyone does get one, then now everyone's rolling Greed along with you and boom, you can win a second calf leather. And it's item-specific; if you win a calf leather drop you can still roll Need on, say, cloth-softening powder or seacloth.

It seems to work out pretty well, since it means even if your map doesn't pop a portal, you still have a chance at loot from someone else's, and it feels more fair since no one ends up hogging all of a given material.