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  1. #31
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Raltar View Post
    This is actually one of the things I really like about raiding in FFXIV. Raids in past MMOs have way too much trash, I'd rather just fight the boss and be done with it. If you want trash, there is always the Alliance Raids.
    Trash are good for making the place lively and for building up tension and excitement for the bosses to come. Wow does it well, the raids feel huge and have a back story. Some are done better than others but there's still this sense of awe and adventure. As it stands FF14 raids are very pretty for a few mins but that's it.

    I don't play WoW but watched a few streams and in shadowlands once trash are cleared you can dive right back in now, similar to FF14. This seems like a good compromise.
    (3)

  2. #32
    Player
    Raltar's Avatar
    Join Date
    Jun 2019
    Posts
    252
    Character
    Raltar Arianrhod
    World
    Malboro
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Teno View Post
    Trash are good for making the place lively and for building up tension and excitement for the bosses to come. Wow does it well, the raids feel huge and have a back story. Some are done better than others but there's still this sense of awe and adventure. As it stands FF14 raids are very pretty for a few mins but that's it.

    I don't play WoW but watched a few streams and in shadowlands once trash are cleared you can dive right back in now, similar to FF14. This seems like a good compromise.
    It's boring and tedious. FFXIV gets all of the tension and excitement from the quests before and after the raid fight. Much better that way so it doesn't get as repetitive. I've been playing MMOs since April of 2000 and I have come to loathe trash in raids because it serves no purpose other than to make things be as annoying as possible and take extra time.
    (2)

  3. #33
    Player
    KalinOrthos's Avatar
    Join Date
    Jul 2017
    Posts
    558
    Character
    Kalin Orthos
    World
    Mateus
    Main Class
    Gunbreaker Lv 80
    I don't get this.

    Even in old World of Warcraft, before they did away with class specific sets,they would have alternate versions of the pieces as raid drops that were just reskins, so you weren't screwed for glamour when see a chest piece that would look REALLY good with your current transmog but couldn't wear because you're a paladin and it's a warrior piece. I love the fact that I can still play mix and match with pieces, with my only gripe being that some Striking pieces would look good in my GNB sets. Not everything has to have 10000 unique variants per tier, you can just have some reskins of a good looking set and call it a day. Saves time, saves resources, and it looks great regardless.

    Quote Originally Posted by Raltar View Post
    It's boring and tedious. FFXIV gets all of the tension and excitement from the quests before and after the raid fight. Much better that way so it doesn't get as repetitive. I've been playing MMOs since April of 2000 and I have come to loathe trash in raids because it serves no purpose other than to make things be as annoying as possible and take extra time.
    There's few examples of trash pulls done well, but I distinctly remember Bastion of Twilight having some absolutely bonkers trash pulls, especially the first room. That was a raid-killer right there, in which you had to do very controlled pulls of each of four packs or your raid wouldn't be able to get to even the first boss.
    (1)
    Last edited by KalinOrthos; 12-14-2020 at 01:37 AM.

  4. #34
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by KalinOrthos View Post
    There's few examples of trash pulls done well, but I distinctly remember Bastion of Twilight having some absolutely bonkers trash pulls, especially the first room. That was a raid-killer right there, in which you had to do very controlled pulls of each of four packs or your raid wouldn't be able to get to even the first boss.
    Yeah, Bastion of Twilight was horrible when it came to trash packs. The very first room alone was enough to break an inexperienced raid, and there were so many more where those came from. I'd say the worst of them all has been Firelands though. You couldn't take a step without bumping into a trash pack. I think most raids spent more time clearing trash than they ever did fighting bosses there. There was just THAT much to deal with. I do feel, however, that FF XIV should take some notes from raid design when it comes to WoW. Castrum Lacus Litore and 24 man Alliance raids feel more like actual raids than Normal or Savage raids do, and Normal/Savage raids are always seen as the "meat" of a patch.
    (1)
    Last edited by Vahlnir; 12-14-2020 at 04:05 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  5. #35
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I honestly have to take breaks from xiv to go play wow or gw2 because of this game's "raid" "designs" and "open" "world". XIV is just far too devoid of exploration and gameplay-based storytelling. Everything in this game just feels so surface-level and that we're just supposed to take the npcs' words that there is a living breathing world that logically functions when we're not there to observe it, and I just don't buy it.

    Story-wise and traversal-wise we go from leading to a deeply personal expedition into some completely alien archetecture, to a series of gob-gauntlets maybe guarded by a handful of dudes or one robot, to "i'mma just come up with some dudes to fight and plop you in front of it and none of it will actually be real 'cause i want you to prove yourself." to "F it, you come up with a boss this time"

    Dungeons are just as bad since they're all hallways with no approaches to encounters other than "run forward until you can't, then AoE, then boss with 3 mechanics, then repeat." I was excited to hear that this newest dungeon was suppsoed to take after haukke (cause at least it had a sensible layout for a mansion, and the key mechanic which is better than literally nothing), but nope, it was more hallways and nowhere to explore.

    As for the reusing models, yeah it's annoying, though I don't mind it when they add and edit elements to have them similar, and I love it when they put dyable versions in dungeons and mix the roles up in dungeons as well, but the healer = white dress, caster = black dress, ranged = cowboy coat, ninja = short cowboy coat, does get annoying.
    (3)

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