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  1. #1
    Player
    Jirah's Avatar
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    Aug 2017
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    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100

    Matoya’s Relict Critique

    Matoya’s Relict is the 7th 80s Dungeon in Shadowbringers thus far and is 1/2 “Expert” Dungeons available for Roulette. It’s also not very good disregarding the music and visuals.

    Trash 1 & Boss 1:
    Same old Same Old, Ziggy’s Son makes a appearance but has no real detrimental mechs so it’s just a bigger Trash mob

    The boss is incredibly underwhelming, it could’ve been interesting but the mechs aren’t that hazardous standard stack standard quake Aoe and it’s dead.

    Trash 2 & Boss 2:
    I feel this dungeon would’ve greatly benefited if this trash mobs weren’t gated so much, Same thing nothing special or interesting

    Abit more interesting than Mudman, look at walls don’t fall off the sides with the water pumps and kill the adds. Least it’s pretty

    Trash 3 & Boss 3:
    A tiny glint of hazards appears twice...then back to sleep with adds and a solo mob. I like solo mobs...I like them even more if they have some mech behind them like the Qitana Ravel or Ghimlyt.

    Porxie fight is as good as this place gets. DPS check is a joke, the Snort mechanic is fun and the rest is routine stuff. Knock back Aoe markers ,that happens every fight on this place, and end scene

    In conclusion Matoya’s Relict is rather bland. This is a 80s dungeon I think we can handle a little bit of a curve ball or more difficult trash. A step down from Gauntlet but not the worst 80s dungeon debatably no dungeon is bad in Ff14 but rarely do any escape the bland as bread routine we’ve been doing for 3 expansions straight
    (10)

  2. #2
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    From a story perspective it makes sense that most of what in there is rather tame, practically a non-threat. This is our first dungeon back on the Source, and it's in an area that we conquered at level 60. The creatures inside were created by people whose power levels weren't even in the shadow of the ghost of where we are at now.

    I mean, I would have preferred a more threatening dungeon, more fun trash, and bosses with more HP, but... it really wouldn't make sense if we walked in there, and the familiars run amok were so strong and fanciful that they were actually hard for us to deal with.

    And, of course, we run into the tired discussion of, "The playerbase wants dungeons to be easy non-committal affairs that are braindead easy. As such, the dev team doesn't feel the need to put a ton of effort into anything other than the visuals."

    Personally I found the music whacky and fun, and it kind of felt like a Halloween, Trick or Treat type dungeon to me. I also couldn't help but feel like the first segment was a reference to the poop dungeon that was, Saint Mocianne's HM. The vortex holes were even reminiscent of toilets.

    I find most of your critique accurate, but I don't agree with the, "dungeons have been bland for 3 expansions straight." commentary. Dungeon quality has been in decline since Stormblood, though.

    On some level, after you've taken up raiding for even just one tier of Savage or back in the day, Coil, no dungeon was ever going to truly challenge you as a player again. Especially considering the playerbase loudly voted out dungeons with teeth back in 2.1.
    (2)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  3. #3
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    I bet you're the kind of person that would see the Mona Lisa in the Louvre and be like, "eh, it's just a picture of some woman. boring. she doesn't even have any eyebrows wtf SE pfft 'lore reasons'."
    (9)

  4. #4
    Player
    Mchappy's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    39
    Character
    Mick Gaoxing
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 100
    I sympathize with the critique. I thought playing around with z-axis movement, getting knocked up into the air, was pretty cool. The second and third fights are definitely better than the first one.

    The only thing I found myself mildly disappointed in was that the path to the final boss seemed almost like a copy & paste of Sohm Al (Hard). Granted, it was a lot more colorful and beautiful. It just seemed a little all too familiar.

    I find most of your critique accurate, but I don't agree with the, "dungeons have been bland for 3 expansions straight." commentary. Dungeon quality has been in decline since Stormblood, though.
    Surely this is felt since the Dev team went down from two dungeons per major patch to one. You would think that concentrating on one they'd be able to allocate more resources to it, but- for me personally- I feel that the reason I agree with your point here has to do with that timely decision.
    (5)

  5. #5
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,025
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Jirah View Post
    Matoya’s Relict is the 7th 80s Dungeon in Shadowbringers thus far and is 1/2 “Expert” Dungeons available for Roulette. It’s also not very good disregarding the music and visuals.

    Trash 1 & Boss 1:
    Same old Same Old, Ziggy’s Son makes a appearance but has no real detrimental mechs so it’s just a bigger Trash mob

    The boss is incredibly underwhelming, it could’ve been interesting but the mechs aren’t that hazardous standard stack standard quake Aoe and it’s dead.

    Trash 2 & Boss 2:
    I feel this dungeon would’ve greatly benefited if this trash mobs weren’t gated so much, Same thing nothing special or interesting

    Abit more interesting than Mudman, look at walls don’t fall off the sides with the water pumps and kill the adds. Least it’s pretty

    Trash 3 & Boss 3:
    A tiny glint of hazards appears twice...then back to sleep with adds and a solo mob. I like solo mobs...I like them even more if they have some mech behind them like the Qitana Ravel or Ghimlyt.

    Porxie fight is as good as this place gets. DPS check is a joke, the Snort mechanic is fun and the rest is routine stuff. Knock back Aoe markers ,that happens every fight on this place, and end scene

    In conclusion Matoya’s Relict is rather bland. This is a 80s dungeon I think we can handle a little bit of a curve ball or more difficult trash. A step down from Gauntlet but not the worst 80s dungeon debatably no dungeon is bad in Ff14 but rarely do any escape the bland as bread routine we’ve been doing for 3 expansions straight
    If you like difficulty, go play any of the other multitude of dungeons available and leave the MSQ stuff to the non-leets
    (3)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  6. #6
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mchappy View Post
    You would think that concentrating on one they'd be able to allocate more resources to it.
    that's not how it works. having only one dungeon means that we got other content instead like Bozja/Castrum/Delubrium instead.
    (1)

  7. #7
    Player
    Mchappy's Avatar
    Join Date
    Feb 2015
    Location
    Ul'dah
    Posts
    39
    Character
    Mick Gaoxing
    World
    Midgardsormr
    Main Class
    Pictomancer Lv 100
    that's not how it works. having only one dungeon means that we got other content instead like Bozja/Castrum/Delubrium instead.
    Good point! It's not that I was exactly implying that I wish they'd put more resources into dungeons but I get your drift. Technically Stormblood was able to provide us with two dungeons every other patch while also releasing Eureka, Heaven on High content, etc.
    (1)

  8. #8
    Player
    Masked-dingus's Avatar
    Join Date
    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DrWho2010 View Post
    that's not how it works. having only one dungeon means that we got other content instead like Bozja/Castrum/Delubrium instead.
    except Bozja, for exemple, is mostly empty, it's just an instanced zone filled with FATE
    while HW Fates give memories faster, Bozja coins ( and castum ) are useless if you don't want the gear

    so yeah, i would have expected more from the new '' Expert ''

    And since this thread was about analyzung it, i think OP was right

    it's just the old recipe of 2 packs of VERY squishy trashs, then boss, then repeat, with 1 or 2 spots where you have to wait for the path to open up so they can at least slow you down a bit
    (7)
    twitch.tv/bibipizzy

  9. #9
    Player
    Masked-dingus's Avatar
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    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DrWho2010 View Post
    I bet you're the kind of person that would see the Mona Lisa in the Louvre and be like, "eh, it's just a picture of some woman. boring. she doesn't even have any eyebrows wtf SE pfft 'lore reasons'."
    You're a bit extreme in your comparison here

    When i'm able to clear a dungeon, properly first run while doing something else besides, i think it's ok to criticize it being the new '' Expert ''
    (12)
    twitch.tv/bibipizzy

  10. #10
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,187
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    It was easy but I enjoyed it. I kinda liked the mechanics in the Nixie and Mother Porxie that were a bit unique.
    I also like how the dungeon just looks and sounds, especially the "fantasia" area.
    At least it doesn't have a "go to sleep" part like Anaminesis Anyder.
    (4)

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