Quote Originally Posted by SpeckledBurd View Post
There was discussion on that in the 70 page "Monk needs a Rework" thread.

Essentially it would lean into Monk's Form based combos since there's still a ton of design potential there. Perfect Balance can be changed so it has the additional effect of allowing the use of a finisher should the proper sequence of three Weaponskills be used (which you still execute), with the sequence corresponding to the Form you'd normally need to be in to use the skill. So if a theoretical input was Coeurl>Raptor> Opo Opo to finish with a suplex, you'd use Snap Punch>Twin Snakes>Dragon Kick.

Even if they make major changes to Chakra so it's no longer RNG based as well as its other whole host of issues, which is still necessary considering Chakra is pretty much the worst designed mechanic on a DPS at the moment, they'll still need to add something else. Any gauge that just passively builds needs to have something complementing it in order to not be boring, it's why Kenki/Ninki aren't all that Samurai or Ninja have as far as mechanics go.
Funny you mention this, because ever since I made that message I've been scouring the forums for ideas and suggestions on Blitz myself. And you're right, most discussions on it seem to boil down to making Perfect Balance the catalyst for Blitz and I can very easily see why. Being able to execute any form skill in any order, as well as the forms themselves being the way they are, it almost makes too much sense. Although I of course realise it is also because that players wish to see PB become something more involving and Blitz is an answer to that. My only minor nitpick about something like that is that it seems more like another effect of PB rather than a job unique mechanic. (Unless PB was made a shorter cooldown to be more frequent. Perhaps 2 charges of PB with 3 stacks, rather than having 1 PB and 6 stacks? Just spitballing) I have made my own sheet detailing on another possible route for Blitz as a rough concept but it is far too undeveloped to be worth sharing nor do I have confidence that it'd work better than the current popular idea of Blitz anyway.

That is if SE will even consider Blitz as it is for 6.0, seeing as how MNK has never had anything resembling its franchise counterpart in its kit. (unless you really want to count a handful of things that only share names with stuff from past games or Somersault, which has been removed from the game) They were barely able to think of a way to get Dualcast in the game, let alone other class-famous gimmicks.