Quote Originally Posted by PangTong View Post

The biggest offender here is the Fists stances. Since no changes were made to Fists of Wind and Fists of Earth with 5.4, except to remove Riddle of Wind, these skills have essentially been rendered worthless because there is no real battle situation where a MNK would choose to use their effects over the 10% damage buff of Fists of Fire. The Fists stances need a thorough examination and redesign to make them more compelling, or otherwise they need to be removed and replaced with more useful or interesting

Abilities which require no thought as to their use are boring because you just press them

I agree they need to expand the chakra system, they should at least up the amount to 7 to correspond to the belief of the 7 chakras, there is a whole pool of information about chakras they could use to make this more interesting and engaging.

Fists of wind was nerfed effectively making it useless, they actually did something with it, and people who can’t handle losing greased lightening to a cut scene are responsible for the step backwards.

I’ve lost track of the amount of times that fists of earth has prevented a wipe in dungeons/raids/trials (including ex). It has uses, situational yes but situational skills give jobs depth, and some of them are more useful in synced content (very much part of the game) and I think that’s where SE fails by listening to the forum whiners too much, some people think that every skill you have should be used in end game raiding, or it’s useless and that’s just not the case.

I preferred the old Anataman, I found it more useful then most people I guess.