Quote Originally Posted by Raikai View Post

My hopes and personal wishes for further improvement to the current kit in 6.0 are:
- A tracker for Twin Snakes and Demolish built in the job gauge.
- The job gauge itself features a tiger... Why not a different frame to signal the form you\\\\'re currently in? If by some reason you have to interrupt your rotation, it\\\\'s a good way to glance and see what stage you\\\\'re at.
- Shoulder Tackle damage componenet replaced with a stun or a slow. It might be just me, but I hate when OGCDs movement utility abilities are tied to damage, because it\\\\'s never up when you actually need to move, as you have to weave them in for the dmg.
- I think Fists of Earth and Wind really need a buff on what they do, because it\\\\'s almost worthless to swap Fists for their utility. SSS gives a movement buff... Why not let that buff change according to the Fist you\\\\'re at?
- The Forbidden Chakra, it would be great if it had the same range of Enlightment or even a 15yr range. This would be amazing to have some damage to do while out of range running from stuff.
- Arm of the Destroyer moved to below level 20. It\\\\'s a major pain to partake in Roulettes that take you to a low level dungeon and you simply don\\\\'t even have an AoE.

Of course, I\\\\'m also expecting some new mechanic to replace the complexity lost with GL stacks. I wonder what they have in mind, since it\\\\'s basically a new thing. Maybe they can expand Fists functionality and interactivity, or maybe a new fourth animal form?
If you did the rotation properly pre patch, snakes and your dot were always up or just about, you can keep track of them on the buff/debuff bar, putting them on the job gauge is redundant and adds nothing to the job.

The job gauge features a coeurl, as in coeurl fists/stance, monk lore in general.

Shoulder tackle used to have dmg + stun, the stun was removed, you have two stacks of shoulder tackle, if you know the fight you should always have at least one stack up when you need it.

Fists of wind got a buff this expansion but a bunch of whiners got it removed, now it’s worthless outside of town.

You’re melee, you don’t attack from ranged, although a proper buff to have been implemented would have been a ranged skill like nin/drg/sam/pld/drk/war/gnb all have.

Plenty of jobs don’t have aoe under 20 it would be a qol, but go play drg if you really want to suffer without aoe.

As someone who has played MNK since ARR, the most recent changes suck, and makes me not even want to play it, but hey now people who couldn’t figure out how to keep greased lightning up can!