To be honest, I kinda like the old MNK. Without GL to maintains, I feel the job is lacking something.
Of course, losing stacks because of cutscences or mechanics are annoying but MNK that has no GL to maintain is ... well, doesn’t feel like MNK anymore.
All veteran MNKs know that the only way to evolve MNK is by making the job harder, like more intense positioning , or manipulating GL stacks for maximize damages. Stormblood MNK’s openner, for example, was the right direction to evolve MNK but got thrown away real fast.
Just thinking about it for a sec, Tornado kick opener + GL4 + ability that grants 3 GL stacks instantly or even new skill that cost 2 GL stacks for insane damage or new combo weapon skill that grants 2 GL stacks instead of one.
All these possibilities are just in front of us but it’s out of the window now since GL was gone.
In the end, this rework might please some players but it obviously not the evolution we’ve been looking for.
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Now I completely understand how the old main MCH & DRK felt .......