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  1. #1
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Yeah i´m that kind of a new player who is here since 2014.

    What experience do you actually have? And what improvements came with the patch? Not maintaining GL anymore is nothing else but QoL for ppl who can´t use some buttons. Monk has actually lost the speed of FoW, a 30s positional window got changed to a 6s spam button and the opener got overfilled. The only issue with GL was behind a cutszene, nothing more.
    Actually the monk got not improved, it got casualized and some more buttons became even more useless.

    And yeah, i´m talking about a rework. You think this is a tweak?

    - GL gone (the core aspect)
    - FoW gone
    - PB, Anatman, TK, RoE, Brotherhood, SSS, FoF changed
    - Potency increases everywhere

    If that is just a tweak for you, then i don´t know... Next to the 123 button rotation monk plays different, works different and is obviously different than before.
    Since apparently you\\\\'d like my FFXIV resume... I\\\\'ve played monk as main/co-main since 2.0 doing all BCoB, a few turns of Alex savage, Eden 1-3 on monk. I\\\\'ve done every extreme released except WoL, Emerald and Misera on monk. I\\\\'ve done every dungeon released on monk. I\\\\'ve done every 24-man on monk. But I don\\\\'t have experience? Okay.

    FoW is an absolute non-issue and most/many monk mains really don\\\\'t even count that as a loss. The important thing is keeping GL4 speed, which we did.

    GL was a frankly antiquated mechanic as SE has shown since late SB they\\\\'re going to be releasing long, unavoidable breaks in fights that will result in a MNK being at a vast disadvantage compared to all other DPS. It wasn\\\\'t hard to upkeep otherwise but that\\\\'s not relevant.

    The changes to the abilities were mostly improvements, except Anatman i guess and SSS.

    MNK hasn\\\\'t changed their core rotation since 2.0 (DK, TS, Demo, Boot, True, Snap, repeat with subbing snap for demo on occasion) The ONLY change was for double true which was a net dps loss if you messed up at all anyway.

    SE listened to us in regard to chakra and brotherhood, at least in part. We wanted a way to guarantee chakra to alleviate heavy RNG, we get 100% chance on crit. We want brotherhood damage to effect all damage, not just physical plus give all abilities chance to chakra and they did just that. Sure, we do have overflow of chakra but a change to the guage can fix that in 6.0.

    And yes, this is a tweak, not a rework. Reworks don\\\\'t happen mid patch cycle, they happen on expac launches. I haven\\\\'t seen a single OFFICIAL source call 5.4 a rework, only fan translations. Officially SE said MNK was getting adjusted and that the adjustment are sizeable. Which they are.
    (3)

  2. #2
    Player
    SsCookie's Avatar
    Join Date
    Dec 2020
    Location
    Ul'dah
    Posts
    2
    Character
    Ss Cookie
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    I'm not going to pretend I'm a mod nor am I trying to act like a saint, but please both of you drop this argument right now, as a personal request. There's nothing to gain from arguing and insulting each other.

    I casually play every class and personally for me it was really difficult to figure out my pre-5.4 patch rotation smoothly when I brought my MNK to Alliance Raids. Even after I had a solid idea with the help from 'The Balance' website the adjustment to the changes and keeping track of GL, Twin Snakes, Positionals, everything in general was far more effort I had to put into any class with little reward due to very specific windows compared to the basic rotations of the other classes. In short, the learning curve to MNK just wasn't fun at all and having almost all my job classes to 80 this was my least favorite to relearn when I picked it back up in 5.3.

    Say what you will, but know that this isn't something worth both of your guy's time insulting each other over. We've all worked hard to get where we're at with our characters so I get why both of you are frustrated. Just remember we're all are on the same fanbase, so we all represent it in some aspect. Plus this doesn't help the person who genuinely needs to read constructive feedback for the development team.

    Edit: I'm new to the forms so I forgot to actually quote the two people but yes this post was intended for Ssunny2008 and MercuryD to read if they had the time.
    (1)
    Last edited by SsCookie; 12-13-2020 at 03:08 PM.

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