Yeah i´m that kind of a new player who is here since 2014.
What experience do you actually have? And what improvements came with the patch? Not maintaining GL anymore is nothing else but QoL for ppl who can´t use some buttons. Monk has actually lost the speed of FoW, a 30s positional window got changed to a 6s spam button and the opener got overfilled. The only issue with GL was behind a cutszene, nothing more.
Actually the monk got not improved, it got casualized and some more buttons became even more useless. Just have a look at PB. Ppl found out that you can use 6 attacks with enough speed. Now you´ve tons of time, but it´s still limited to 6 attacks. Is that any improvement for the players who build up their monk for that and maybe "true monk"? No, it´s not. It´s just something for players who can´t hit their buttons in time.
Those changes are nothing else than the tank-reworks at the beginning of SHB. No DD stances anymore, 3 button rotation and a tankstance for players, who can´t play a simple rotation to hold the boss or adds at their own. Just waiting until SE gets ride off any positional skills to make melee´s completely boring and uninteresting.
And yeah, i´m talking about a rework. You think this is a tweak?
- GL gone (the core aspect)
- FoW gone
- PB, Anatman, TK, RoE, Brotherhood, SSS, FoF changed
- Potency increases everywhere
If that is just a tweak for you, then i don´t know... Next to the 123 button rotation monk plays different, works different and is obviously different than before. Monk worked fine, but i guess it´s always easier to complain until something gets easier instead of learning and playing with the given circumstances.
And it´s definately not the time to speculate about something, which could be in a year or so. If SE have such big plans, they could´ve waited with the rework until 6.0 and giving us a full and fun rework instead of a forgivable button smasher.