Quote Originally Posted by IruruCece View Post
Look, I'm not a huge fan of the GL change, but uh, the OP themselves is far from an incompetent raider or a bad player of the job based on their youtube, and doubtless there are plenty of players here who feel the same.

It's a divisive change, and there are folks like me who don't like it, but there are also folks who do like it. There are plenty of legitimate arguments for both. At the end of the day, it's happened, and players will have to figure it out and deal with whatever comes next.
There were mostly only 2 arguments against the monk, positionals and GL. Both got pretty hard improved with SHB, especially with GL4. But ppl still complained for whatever reason instead of picking another class when monk is obviously not their favorite.
And yes, it happened, but such things need to stop. It´s a good game and has a lot to offer, but forcing everything to be "braindead" is a no go. There are enough classes and SE could easily design different tiers into them like "dragoon = easy, samurai = mediocre, monk= hard" to play to cater the whole audience. But instead of doing that, everything just become easier in easier, classes, content, pretty much everything.
Everyone who really wanted to play a decent monk, could´ve read the skills, test stuff by themself, adjust to boss fights or go to google.com and check 1000 guides to learn and improve.

If something isn´t fun or to hard for you, why would you force it to change when you´ve 16 other options? Monk might have been always a bit in struggle before, but again, SHB monk with PB, RoE, SSS, Anatman, form shift and especially GL4 was fine.