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  1. #1
    Player
    MercuryD's Avatar
    Join Date
    Aug 2013
    Posts
    350
    Character
    Daii Mercury
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ssunny2008 View Post
    If i read everything here, i highly doubt that anyone of you guys is a decent savage player or have even played monk the last half year. Monk has changed and not for the best when we talk about raids. Everything else is not even worth to talk about since dungeons or other stuff are pretty much "no brainer" anyway.

    So what is so good actually?

    - Less movement speed since you´ve to stuck on fists of fire, which makes mechanics and positionals harder and that on the only melee class without a descent escape / backjump, which needs the highest boss uptime with less than 2s GCD?
    - To spam RoE every 6s to have even a chance to do positional - damage in a lot of mechanics especially in the new raids? Meanwhile the 10% dmg.red. becomes pretty much useless?
    - To have a pretty much overfilled opener with all the off gcd´s and random proccs?

    I guess that´s NOT good.

    All you care about is, that GL is gone. What was the issue with it? A cutszene? Improvisation and it was up pretty fast again. And if you died... well... you died. It´s not the games fault that you died obviously.
    Maintaining GL was a completely standard function if you played your rotation and used button X in moment X aka anatman or seven sided star. What was so hard? Yet we have a button spamming class without a soul, which is pretty horrible to play in the new raids and i don´t even want to try E8s with its mechanics where 30s RoE was pretty much needed. Slower movement + boss dancing + RoE spamming + rotation, yeah thx square enix, well played....
    All what you see is: "Yey no more form shift in dungeons or losing stacks when i die.", but that´s definately not all.

    Imagine SE would´ve implemented a stack-safe-option for cutszenes instead of doing some horrible changes, we would still have a smooth class instead of that a clunky buttonspammer. And calling it a "decent ground for 6.0" or whatever, yeah... a patch which comes in 8 or 9 months, maybe even later? Good to reveal this unfinished "rework" for the last tier of shadowbringers. Brainless button smashing is sooo muuuuch fuuuun.
    Before going off on a rant you should actually read the responses that people have had. All you are saying to me is that you're a new player who learned to play at the 5.X play style and don't want it to change. Not liking change, fine, but don't try to belittle those who have experience with the jobs who can see and understand the improvements that were made thanks to this patch.

    Again: this is a tweak, not a rework. Please use the correct term to avoid misinformation.
    (4)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by MercuryD View Post
    Before going off on a rant you should actually read the responses that people have had. All you are saying to me is that you're a new player who learned to play at the 5.X play style and don't want it to change. Not liking change, fine, but don't try to belittle those who have experience with the jobs who can see and understand the improvements that were made thanks to this patch.

    Again: this is a tweak, not a rework. Please use the correct term to avoid misinformation.
    Yeah i´m that kind of a new player who is here since 2014.

    What experience do you actually have? And what improvements came with the patch? Not maintaining GL anymore is nothing else but QoL for ppl who can´t use some buttons. Monk has actually lost the speed of FoW, a 30s positional window got changed to a 6s spam button and the opener got overfilled. The only issue with GL was behind a cutszene, nothing more.
    Actually the monk got not improved, it got casualized and some more buttons became even more useless. Just have a look at PB. Ppl found out that you can use 6 attacks with enough speed. Now you´ve tons of time, but it´s still limited to 6 attacks. Is that any improvement for the players who build up their monk for that and maybe "true monk"? No, it´s not. It´s just something for players who can´t hit their buttons in time.
    Those changes are nothing else than the tank-reworks at the beginning of SHB. No DD stances anymore, 3 button rotation and a tankstance for players, who can´t play a simple rotation to hold the boss or adds at their own. Just waiting until SE gets ride off any positional skills to make melee´s completely boring and uninteresting.

    And yeah, i´m talking about a rework. You think this is a tweak?

    - GL gone (the core aspect)
    - FoW gone
    - PB, Anatman, TK, RoE, Brotherhood, SSS, FoF changed
    - Potency increases everywhere

    If that is just a tweak for you, then i don´t know... Next to the 123 button rotation monk plays different, works different and is obviously different than before. Monk worked fine, but i guess it´s always easier to complain until something gets easier instead of learning and playing with the given circumstances.

    And it´s definately not the time to speculate about something, which could be in a year or so. If SE have such big plans, they could´ve waited with the rework until 6.0 and giving us a full and fun rework instead of a forgivable button smasher.
    (3)
    Last edited by ssunny2008; 12-13-2020 at 12:12 PM.

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