Total agreement here. MNK main since 2.0 and this is honestly the most fun I've had with monk in years.

GL being gone does raise the skill floor--which isn't a bad thing--but, honestly, GL as it was was a headache more often than not. Too many fights have Down For The Count or unskippable animations/cutscenes which lasted exactly as long or longer than GL duration. Not to mention form shift spam in between pulls. I would have liked the damage to have been retained in the trait but that's a nitpick at most.

Chakra is so much more rewarding now it feels. Guaranteed chakra on every crit: god yes. Chakra from BH spells: god yes. In a RoF window before I would average 1-2 TFC and now I'm seeing guaranteed no less than 2-4 which feels great. Plus, BH on trash makes Enlightenment spam feel great!

TK being a new steel peak is just fine with me. I miss the animation for howling fist but it served the same purpose as enlightenment does now so I don't think we need it back.

As for fist stances, i guess I'll be in the minority and say I'm fine with them as they are. They each have a purpose, situational or otherwise, and then existing is taking nothing away from gameplay and viability whatsoever from the job.

Anatman still suuuuuuper situational but meh. Overall this patch was a large step in the right direction and I look forward to seeing what's coming in the future.