Let's face it, you were just happy to no longer be losing your stacks. But in all honesty, getting rid of GL maintenance might actually be a boon for fight design as well since now they can focus on mechanics that might have been impossible to implement without basically making MNK non-viable. What I would like to see is Anatman becoming an ability that when you activate it will begin charging passively, and when it's ready you can fire it off for big boi damage, but lose it if held too long. That way you would actually have to think about timing it out. Just a random thought that I haven't given much deep thought on.

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