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  1. #1
    Player
    MurosArt's Avatar
    Join Date
    Dec 2020
    Location
    Ul'Dah
    Posts
    1
    Character
    Muro'to Tia
    World
    Omega
    Main Class
    Monk Lv 80
    I also agree with what you said. Monk has needed a Rework so badly for a long time and I think that these changes in 5.4 are a good starting point to that change. Greased Lighting as a concept has always been really interesting to me but as a mechanic I found it very tedious and annoying to keep up in fights. A good idea I think is if they focus on the Chakra system more and implement more changes and features that make that system more interesting, I think that would make the class even better to play. My hope in 6.0 is that the class gets some more identity for itself and that they continue to make these positive changes into improving the class and making more dynamic of a class to play.

    I really like these new changes we have gotten and I am very excited to see where Monk is going for the next expansion and hope that these positive changes make it more enjoyable to play.
    (2)

  2. #2
    Player
    Riderage's Avatar
    Join Date
    Mar 2016
    Posts
    1
    Character
    Fleya Mclivish
    World
    Adamantoise
    Main Class
    Monk Lv 60
    I still feel like there can be more done with Monk these recent changes have made Monk feel better to play. I do miss some of the jobs old skills that it had during Heavensward and early Stormblood content but considering the changes they made to Machinist for Shadowbringers. I think this is a good first step towards giving Monk more of its own identity and a more suitable mechanic to manage.
    (0)

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