Quote Originally Posted by VentVanitas View Post
Speaking of, I'm 100% certain there's a way Blitz can be introduced into the game without working as a copy of Mudras or forcing a pause in damage/rotation.
There was discussion on that in the 70 page "Monk needs a Rework" thread.

Essentially it would lean into Monk's Form based combos since there's still a ton of design potential there. Perfect Balance can be changed so it has the additional effect of allowing the use of a finisher should the proper sequence of three Weaponskills be used (which you still execute), with the sequence corresponding to the Form you'd normally need to be in to use the skill. So if a theoretical input was Coeurl>Raptor> Opo Opo to finish with a suplex, you'd use Snap Punch>Twin Snakes>Dragon Kick.

Even if they make major changes to Chakra so it's no longer RNG based as well as its other whole host of issues, which is still necessary considering Chakra is pretty much the worst designed mechanic on a DPS at the moment, they'll still need to add something else. Any gauge that just passively builds needs to have something complementing it in order to not be boring, it's why Kenki/Ninki aren't all that Samurai or Ninja have as far as mechanics go.