Since apparently you\\\\'d like my FFXIV resume... I\\\\'ve played monk as main/co-main since 2.0 doing all BCoB, a few turns of Alex savage, Eden 1-3 on monk. I\\\\'ve done every extreme released except WoL, Emerald and Misera on monk. I\\\\'ve done every dungeon released on monk. I\\\\'ve done every 24-man on monk. But I don\\\\'t have experience? Okay.
FoW is an absolute non-issue and most/many monk mains really don\\\\'t even count that as a loss. The important thing is keeping GL4 speed, which we did.
GL was a frankly antiquated mechanic as SE has shown since late SB they\\\\'re going to be releasing long, unavoidable breaks in fights that will result in a MNK being at a vast disadvantage compared to all other DPS. It wasn\\\\'t hard to upkeep otherwise but that\\\\'s not relevant.
The changes to the abilities were mostly improvements, except Anatman i guess and SSS.
MNK hasn\\\\'t changed their core rotation since 2.0 (DK, TS, Demo, Boot, True, Snap, repeat with subbing snap for demo on occasion) The ONLY change was for double true which was a net dps loss if you messed up at all anyway.
SE listened to us in regard to chakra and brotherhood, at least in part. We wanted a way to guarantee chakra to alleviate heavy RNG, we get 100% chance on crit. We want brotherhood damage to effect all damage, not just physical plus give all abilities chance to chakra and they did just that. Sure, we do have overflow of chakra but a change to the guage can fix that in 6.0.
And yes, this is a tweak, not a rework. Reworks don\\\\'t happen mid patch cycle, they happen on expac launches. I haven\\\\'t seen a single OFFICIAL source call 5.4 a rework, only fan translations. Officially SE said MNK was getting adjusted and that the adjustment are sizeable. Which they are.


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