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  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Swap puts in some RNG so even bad players have a chance at winning. The more RNG the more low skill players have a chance to win. It's punishment for high skill people, but it dosen't come up often enough to seem like much of a problem to me.

    Here's the bad though. The NPC's.

    The highest skill NPC always faces the lowest skill NPC in the first round unless there's 7 players. The highest skill NPC always wins against that lowest skill NPC, it's always a win, and it's almost always 3 captures. I've seen 4 capture first round wins. This gives the highest skill NPC a lead that just can't be toppled.

    Either the highest skill NPC has to be lowered in power a little, or the weakest powered NPC needs to be increased in skill a little.

    (I'm at 15 wins, and halfway to the parasol before I stopped binging the open tournaments, a VERY good way to kill time, I think I got 100k MGP from them so far)
    (1)
    Last edited by ICountFrom0; 12-13-2020 at 02:48 PM.

  2. #2
    Player
    Mirvana's Avatar
    Join Date
    Sep 2013
    Posts
    22
    Character
    Mirvana Saneaux
    World
    Hyperion
    Main Class
    Bard Lv 100
    Swap doesn't bother me that much since the Tournament NPC lists all the upcoming rule sets, so you can just skip any registrations for rules you dislike. That said a "always swap cards of equal rank" would make it less annoying and I'd welcome that.

    Honestly my biggest issue with Opens is that you only get 30mins every 2hours. I'd like it if they were open at least 1 hour, or had a DF option so you could choose to wait however long it takes to have 8 human players (though if that ends up anything like Mahjong queues...blech...) without basically being forced to play pre-built, no-stakes Invitations.

    As for NPC pairing, almost all tournament seeding pits the #1 against the #8 in the first round, so I wouldn't expect any change to ever occur there. Also if you win all 3 rounds, it doesn't matter how many captures they get, since those only factor in on tie-breakers. It pairs rounds 2 and 3 based on points, so only one player can ever get the full 6 points.

    I do kinda wish the drafts worked a little more like how most IRL card game drafts do (picking one card at a time then passing the pool to the next player), but I know that'd make the deckbuilding take 2-3+x= times longer, so I get way they went with this faster option.
    (0)