Quote Originally Posted by Hyperia View Post
It would make things a lot more interesting, not to mention more fun... at least... for me.
Adding layers of RNG is kind of a double-edged sword. Adding it to a fight can accidentally make it boring/repetitive i.e. Shiva (Unreal) using Staff Form exclusively in the second phase and never touching Sword Form. The devs have actually been pretty good with carefully adding in more RNG into the fights recently, though it's more noticeable in Savage mode. I think they've got a decent balance so far.

Quote Originally Posted by Xatsh View Post
So you and anyone else who claims other wise are 100% wrong.
Don't think it has anything to do with server ticks or latency, and more so having the connection to the servers getting interrupted while attempting to dodge (e.g. packet loss). I've a friend that plays on NA from Asia, and although he's constantly lagging, his connection is pretty stable and he says he doesn't have much problem with dodging things. In the rare occasion he does get server ticked, we actually can see it happen live because either he's just teleporting all over the place or the knockback mechanic doesn't even push him until much much later lol.