Most people getting hit "outside" aoes don't get hit because server tick said so but because they moved out too late.
It's the castbar, wether visible or not, that determines wether your position gets registered as inside or not. Which is something that frequently gets 'abused' like on e4s during fast pattern when you moved into the bombs when the animation wasn't even finished or during e8s when the 2nd knockback mirror registered Surecast/ Arm's Lengths as still being up even though the animation and actual knockback came way after it ran out.
Corpses outside the actual aoe range is due to someone moving too late not due to server ticks.
While there have been issues with ARR Titan due to server location that was many, many years ago. They admitted it, they changed the server location and it was a lot better after that. If people still get hit nowadays it's because they greeded and moved too late, wether EU, US or JP.
Adding layers of RNG is kind of a double-edged sword. Adding it to a fight can accidentally make it boring/repetitive i.e. Shiva (Unreal) using Staff Form exclusively in the second phase and never touching Sword Form. The devs have actually been pretty good with carefully adding in more RNG into the fights recently, though it's more noticeable in Savage mode. I think they've got a decent balance so far.
Don't think it has anything to do with server ticks or latency, and more so having the connection to the servers getting interrupted while attempting to dodge (e.g. packet loss). I've a friend that plays on NA from Asia, and although he's constantly lagging, his connection is pretty stable and he says he doesn't have much problem with dodging things. In the rare occasion he does get server ticked, we actually can see it happen live because either he's just teleporting all over the place or the knockback mechanic doesn't even push him until much much later lol.
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