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  1. #1
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Arngrim_Greyashe View Post
    Not true at all.
    No it is 100% true. Ask around to anyone who has been doing endgame since the start of this game about issue of getting hit outside aoe in this game.

    So you and anyone else who claims other wise are 100% wrong.
    (1)

  2. #2
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xatsh View Post
    No it is 100% true. Ask around to anyone who has been doing endgame since the start of this game about issue of getting hit outside aoe in this game.

    So you and anyone else who claims other wise are 100% wrong.
    Most people getting hit "outside" aoes don't get hit because server tick said so but because they moved out too late.
    It's the castbar, wether visible or not, that determines wether your position gets registered as inside or not. Which is something that frequently gets 'abused' like on e4s during fast pattern when you moved into the bombs when the animation wasn't even finished or during e8s when the 2nd knockback mirror registered Surecast/ Arm's Lengths as still being up even though the animation and actual knockback came way after it ran out.
    Corpses outside the actual aoe range is due to someone moving too late not due to server ticks.

    While there have been issues with ARR Titan due to server location that was many, many years ago. They admitted it, they changed the server location and it was a lot better after that. If people still get hit nowadays it's because they greeded and moved too late, wether EU, US or JP.
    (5)

  3. #3
    Player
    Lilseph's Avatar
    Join Date
    Mar 2011
    Posts
    1,461
    Character
    Shadow Link
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Hyperia View Post
    It would make things a lot more interesting, not to mention more fun... at least... for me.
    Adding layers of RNG is kind of a double-edged sword. Adding it to a fight can accidentally make it boring/repetitive i.e. Shiva (Unreal) using Staff Form exclusively in the second phase and never touching Sword Form. The devs have actually been pretty good with carefully adding in more RNG into the fights recently, though it's more noticeable in Savage mode. I think they've got a decent balance so far.

    Quote Originally Posted by Xatsh View Post
    So you and anyone else who claims other wise are 100% wrong.
    Don't think it has anything to do with server ticks or latency, and more so having the connection to the servers getting interrupted while attempting to dodge (e.g. packet loss). I've a friend that plays on NA from Asia, and although he's constantly lagging, his connection is pretty stable and he says he doesn't have much problem with dodging things. In the rare occasion he does get server ticked, we actually can see it happen live because either he's just teleporting all over the place or the knockback mechanic doesn't even push him until much much later lol.
    (0)